And successfully done it for Protoss and Terran.
Anytime more then 1 unit/building is selected/deselected, a trigger fires which adds an upgrade. All "train" buttons have added a requirement which hides the buttons when the upgrade is active, effectively removing Multiple Building Selection, leaving research and rally points intact.
However, Zerg select larva doesn't seem to function like a normal button. I've added a requirement for the Larva button, based the same way as other buttons for Protoss/Terran, however, the button still shows up even if multiple buildings are selected.
I've also tried to put another button on top of it, and give it the requirement as well, but nothing has changed.
Any help?
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Ok, so I'm removing some of the functionality from the Multiple Building Selection. I already asked about this in trigger section:
http://www.sc2mapster.com/forums/development/triggers/126549-solved-modifying-multiple-building-selection/#p4
And successfully done it for Protoss and Terran. Anytime more then 1 unit/building is selected/deselected, a trigger fires which adds an upgrade. All "train" buttons have added a requirement which hides the buttons when the upgrade is active, effectively removing Multiple Building Selection, leaving research and rally points intact.
However, Zerg select larva doesn't seem to function like a normal button. I've added a requirement for the Larva button, based the same way as other buttons for Protoss/Terran, however, the button still shows up even if multiple buildings are selected. I've also tried to put another button on top of it, and give it the requirement as well, but nothing has changed.
Any help?