Hello, I made a Buff System where a unit can spend terrazine gained from killing heroes to buy attribute points using an apply behavior and a stackable buff, now I learn and all units loose their buff on death, How do I keep the buffs, the permanent flag doesn't seem to work. People are saying this is fixed in HoTS, But I am planning to release the beta withing 1-2 weeks. on WoL :P
It definitely isn't in the Beta right now (edit: Oh, it might actually be, I didn't see the Permanent flag before. Has anyone tested it? As far as I was aware it's just a method available to categorize Behaviors and reference these categories somewhere else. ), and I doubt they wait to add this specific feature at release. It's not even really a feature in my opinion. But I don't know of course.
If your system is data only I think there is a way to fire effects before the unit actually dies, that might work (instead of using Death Response it's something like Damage Response with Killing Blow checked. I don't know the exact names etc though, I'd have to search myself). If you also use triggers I would use Custom Values in your case and just save the amount of Terrazine every unit has through that. It is probably the easiest way to do it like this, but I don't know if there is a way to reference/access the Custom Value of a unit via Data, but most certainly not. So you'd have to make the whole Terrazine ability costs etc. via Triggers instead of Data.
Triggers are lame, Ill wait for the Compatibility patch thats going come out in 1-3 weeks if you look at WoW initial patches.
Vailreth was working on his Tome Shop and said that they were fixed in HoTS due to this problem being fixed, thats when I realized I had a problem in WoL :P
Triggers are lame, Ill wait for the Compatibility patch thats going come out in 1-3 weeks if you look at WoW initial patches.
Vailreth was working on his Tome Shop and said that they were fixed in HoTS due to this problem being fixed, thats when I realized I had a problem in WoL :P
Oh, that's pretty cool :)
Also helps me with one of my problems, although I'll probably stick with the method that I'm currently using. Definitely useful to know though!
Hello, I made a Buff System where a unit can spend terrazine gained from killing heroes to buy attribute points using an apply behavior and a stackable buff, now I learn and all units loose their buff on death, How do I keep the buffs, the permanent flag doesn't seem to work. People are saying this is fixed in HoTS, But I am planning to release the beta withing 1-2 weeks. on WoL :P
What people are saying it is "fixed" with HotS?
It definitely isn't in the Beta right now (edit: Oh, it might actually be, I didn't see the Permanent flag before. Has anyone tested it? As far as I was aware it's just a method available to categorize Behaviors and reference these categories somewhere else. ), and I doubt they wait to add this specific feature at release. It's not even really a feature in my opinion. But I don't know of course.
If your system is data only I think there is a way to fire effects before the unit actually dies, that might work (instead of using Death Response it's something like Damage Response with Killing Blow checked. I don't know the exact names etc though, I'd have to search myself). If you also use triggers I would use Custom Values in your case and just save the amount of Terrazine every unit has through that. It is probably the easiest way to do it like this, but I don't know if there is a way to reference/access the Custom Value of a unit via Data, but most certainly not. So you'd have to make the whole Terrazine ability costs etc. via Triggers instead of Data.
misclick, post can be deleted
@Bommes: Go
Triggers are lame, Ill wait for the Compatibility patch thats going come out in 1-3 weeks if you look at WoW initial patches.
Vailreth was working on his Tome Shop and said that they were fixed in HoTS due to this problem being fixed, thats when I realized I had a problem in WoL :P
Oh, that's pretty cool :)
Also helps me with one of my problems, although I'll probably stick with the method that I'm currently using. Definitely useful to know though!
@Bommes: Go
Yeah, So im going to wait and see, maybe do a few test in HoTS to double check
The buff can stay on the unit as long as the corpse still exists.
Just use triggers to store the values of each point on death if the problem persists.
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