Let's say the player starts with modified carrier of sorts.
During gameplay he has the opportunity to upgrade his carrier.
The player decides he wants to upgrade his engines. Can triggers be set in place to modify the data in a way that alters attachments, therefore changing the appearance of the ship as a whole during the game? This would be really useful for giving each different upgrade its own appearance and giving the player a good sense of customization as he 'builds' his ship.
Depends how you want to umplement these upgrades. Else you could just get the Model actor attachments to just be created and destroyed when certain conditions are met.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Is this even possible?
Let's say the player starts with modified carrier of sorts.
During gameplay he has the opportunity to upgrade his carrier.
The player decides he wants to upgrade his engines. Can triggers be set in place to modify the data in a way that alters attachments, therefore changing the appearance of the ship as a whole during the game? This would be really useful for giving each different upgrade its own appearance and giving the player a good sense of customization as he 'builds' his ship.
You can use triggers to send actor messages to the main actor of the unit.
Depends how you want to umplement these upgrades. Else you could just get the Model actor attachments to just be created and destroyed when certain conditions are met.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg