Anyway, so, some of you know VERY well that I have made a Psionic Hydralisk hero named "Kheldrun" with the help of many talented people (see them in the credits on my KheldrunTestMap).
I've been heavily modifiying Kheldrun and recently, I got HoTS (I found a digital code on eBay for $8.99, and it works perfectly), so I wanted to 'remake' the Test Map using the Swarm mods.
Problem is, I didn't know the SwarmCampaign mod was so different from the normal units mod. While I like the additions of the Swarm Campaign (like Guardians which I want in Kheldrun's brood), I want to make Kheldrun as a single unit that I can export into an SC2Components map or a Mod. That would make it easier to for me to transfer him into missions for my planned SC2 Campaign starring him.
The thing is, I'd have to make a new Mod file and re-import everything again. I had to do it twice and there were lots of things I needed to add (like Tooltips, and renaming actors and abilities) to the new version of the Test Map. (Note: the original Test Map is using the Liberty Dependencies.)
Otherwise, using "Copy" from the old map worked great. However, I don't want to go through and add those Tooltips, and stuff all over again to make him work properly.
Now, the Revive Kheldrun ability, which is supposed to be added to a Hatchery, Lair, and Hive (next to the Birth Queen button to the right). Also, Kheldrun is affected by the Zerg Missile and Zerg Ground Armor upgrades. These things would have to be added manually to the upgrades because I want to be able to transfer Kheldrun to any of maps with ease to work with ANY SC2 Dependency. Thus, the manual additions.
I also noticed on my new map that I could not properly add Kheldrun to the upgrades section. He wouldn't appear as an Actor or as the Unit affected by the upgrades no matter what level in the table. Thus, whenever I upgraded at the Evolution Chamber, he wouldn't gain those upgrades. It might have something to do with the fact that I copied and pasted him from the old version of the map (which also is marked as Out of Date due to some lighting issues), and thus, there may be bugs in his unit.
Either that, or the Swarm Campaign Mod can't handle more than 128 objects in its upgrade list (which is really dumb).
So, I have some questions:
1) How do I make a Mod that merely has Kheldrun as a unit with everything he needs, save the modified Hatchery/Lair/Have and upgrades?
2) What could be causing the Upgrade problem I described above? How do I get Kheldrun into the Upgrade Fields and keep him there? Note: I only did Ground Armor, so I'm not sure if Ranged will work. It's possible that the Upgrades messed up because I copy Kheldrun with only most of the things he needed for himself, and now the map is bugged.
Thanks ahead of time. If you need screenshots or further description, I'd be happy to oblige, though, I may be slow to reply due to how busy I am these days.
Also, hi, I'm back. :)
Anyway, so, some of you know VERY well that I have made a Psionic Hydralisk hero named "Kheldrun" with the help of many talented people (see them in the credits on my KheldrunTestMap).
I've been heavily modifiying Kheldrun and recently, I got HoTS (I found a digital code on eBay for $8.99, and it works perfectly), so I wanted to 'remake' the Test Map using the Swarm mods.
Problem is, I didn't know the SwarmCampaign mod was so different from the normal units mod. While I like the additions of the Swarm Campaign (like Guardians which I want in Kheldrun's brood), I want to make Kheldrun as a single unit that I can export into an SC2Components map or a Mod. That would make it easier to for me to transfer him into missions for my planned SC2 Campaign starring him.
The thing is, I'd have to make a new Mod file and re-import everything again. I had to do it twice and there were lots of things I needed to add (like Tooltips, and renaming actors and abilities) to the new version of the Test Map. (Note: the original Test Map is using the Liberty Dependencies.)
Otherwise, using "Copy" from the old map worked great. However, I don't want to go through and add those Tooltips, and stuff all over again to make him work properly.
Now, the Revive Kheldrun ability, which is supposed to be added to a Hatchery, Lair, and Hive (next to the Birth Queen button to the right). Also, Kheldrun is affected by the Zerg Missile and Zerg Ground Armor upgrades. These things would have to be added manually to the upgrades because I want to be able to transfer Kheldrun to any of maps with ease to work with ANY SC2 Dependency. Thus, the manual additions.
I also noticed on my new map that I could not properly add Kheldrun to the upgrades section. He wouldn't appear as an Actor or as the Unit affected by the upgrades no matter what level in the table. Thus, whenever I upgraded at the Evolution Chamber, he wouldn't gain those upgrades. It might have something to do with the fact that I copied and pasted him from the old version of the map (which also is marked as Out of Date due to some lighting issues), and thus, there may be bugs in his unit.
Either that, or the Swarm Campaign Mod can't handle more than 128 objects in its upgrade list (which is really dumb).
So, I have some questions: 1) How do I make a Mod that merely has Kheldrun as a unit with everything he needs, save the modified Hatchery/Lair/Have and upgrades? 2) What could be causing the Upgrade problem I described above? How do I get Kheldrun into the Upgrade Fields and keep him there? Note: I only did Ground Armor, so I'm not sure if Ranged will work. It's possible that the Upgrades messed up because I copy Kheldrun with only most of the things he needed for himself, and now the map is bugged.
Thanks ahead of time. If you need screenshots or further description, I'd be happy to oblige, though, I may be slow to reply due to how busy I am these days.