I have units that collect wood. The amount that the unit can carry per trip is 1. I've made the button, research ability, upgrade... but in the upgrade I need to "Add 1" to the Harvest amount. The harvest amount can be found in the "resource" type of behavior. But in the upgrade, when I want to make changes to the harvest amount.. the only options that appear for this behavior are "requirements" and "debug trace" disabled.
How do I make it so I can upgrade the harvest amount?
Another issue Im having is.. I have a farm that uses the hatchery spawn larva ability to create trees. The rest of the trees that were created in the map are neutral, but the ones being made at the farm are created with the player as the owner...
How would I make these trees/larva spawn as neutral?
For the resource amount, upgrades let you place an effect, so you could make an apply behavior effect, which will allow you to modify the resources harvested through the buff behavior.
I though you could set the owner in one of the fields in the create unit part of the morph, but after looking, I don't see it.
I created an apply behavior, effect. Called it "Upgrade Harvest Amount". Then made a buff, behavior. Called it "UpgradeHarvestAmount".
I'm modifying this behavior, "Resource Harvest Amount Bonus^ Add 1" in the upgrade. When trying to modify the effect I couldn't find it as an option (within the "effects-" of the upgrade), so I'm assuming the behavior is the only way.
Currently not sure if units are supposed to have any of these behaviors in the units tabs... or how they link together.. Do I somehow put the buff I made into the orignal "TreeResource" behavior? and where does the effect that I made come into play? Where do I connect it to all this? Very unfamiliar with the depths of data.
There is the Collector unit which does the harvesting and holds the harvest amount upgrade.. the tree that has the "TreeResource" behavior.. and that behavior has the Harvest amount set to 1 to start.
I have units that collect wood. The amount that the unit can carry per trip is 1. I've made the button, research ability, upgrade... but in the upgrade I need to "Add 1" to the Harvest amount. The harvest amount can be found in the "resource" type of behavior. But in the upgrade, when I want to make changes to the harvest amount.. the only options that appear for this behavior are "requirements" and "debug trace" disabled.
How do I make it so I can upgrade the harvest amount?
Another issue Im having is.. I have a farm that uses the hatchery spawn larva ability to create trees. The rest of the trees that were created in the map are neutral, but the ones being made at the farm are created with the player as the owner...
How would I make these trees/larva spawn as neutral?
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Skype: Grasso2012 or Add me in-game 558
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@DarcZaFire: Go
For the resource amount, upgrades let you place an effect, so you could make an apply behavior effect, which will allow you to modify the resources harvested through the buff behavior.
I though you could set the owner in one of the fields in the create unit part of the morph, but after looking, I don't see it.
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@fishy77: Go
I created an apply behavior, effect. Called it "Upgrade Harvest Amount". Then made a buff, behavior. Called it "UpgradeHarvestAmount". I'm modifying this behavior, "Resource Harvest Amount Bonus^ Add 1" in the upgrade. When trying to modify the effect I couldn't find it as an option (within the "effects-" of the upgrade), so I'm assuming the behavior is the only way.
Currently not sure if units are supposed to have any of these behaviors in the units tabs... or how they link together.. Do I somehow put the buff I made into the orignal "TreeResource" behavior? and where does the effect that I made come into play? Where do I connect it to all this? Very unfamiliar with the depths of data.
There is the Collector unit which does the harvesting and holds the harvest amount upgrade.. the tree that has the "TreeResource" behavior.. and that behavior has the Harvest amount set to 1 to start.
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya
ability: probe gather - resource amount bonus^ Add 1
Put this in the upgrade and it works.
Thanks Team Genesis
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya