Hi, I'm wondering how to make creep spawn in a trail after a unti. It is supposed to spawn behind it and not at its current position. And how do I make the creep not from being removed due to lack of hatchery/creep tumor.
Short: I am to make creep spawn AFTER a moving unit and then keeping the creep from not dissapearing.
And 1 final short question. How do I make a trigger removing all creep on the map at once?
Global: Position of unit Can be saved in custom value to make it work for multi units
Trigger:
Event: Periodic Event
Actions:
-Create with timed life/move invisible unit with the Overlrods generate creep behaviour at the saved position.
-Save new position of the unit.
Use multiple position if the creep trail leaves holes:
pos1 = pos2
pos2 = pos3
pos3 = position of unit
To make creep stay:
Data editor: Category Gameplay Data -> Creep Decay Time
To remove the complete creep: Just open the trigger actions and enter creep in the search box to find what you need:
Environment - Remove Normal creep at (Position of (Triggering unit)), with radius 524288.0
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Hi, I'm wondering how to make creep spawn in a trail after a unti. It is supposed to spawn behind it and not at its current position. And how do I make the creep not from being removed due to lack of hatchery/creep tumor. Short: I am to make creep spawn AFTER a moving unit and then keeping the creep from not dissapearing. And 1 final short question. How do I make a trigger removing all creep on the map at once?
Thanks in advance for all halp =).
Bump....
Global: Position of unit Can be saved in custom value to make it work for multi units
Trigger:
Event: Periodic Event
Actions:
-Create with timed life/move invisible unit with the Overlrods generate creep behaviour at the saved position.
-Save new position of the unit.
Use multiple position if the creep trail leaves holes:
pos1 = pos2
pos2 = pos3
pos3 = position of unit
To make creep stay:
Data editor: Category Gameplay Data -> Creep Decay Time
To remove the complete creep: Just open the trigger actions and enter creep in the search box to find what you need:
Environment - Remove Normal creep at (Position of (Triggering unit)), with radius 524288.0