So I have multiple heroes in my game, the basic ones can wield guns and such, but I have a couple beast type heroes. I don't want these beast type heroes to get the bonuses from carry items, yet I still want them to be able to transport said items.
Rollback Post to RevisionRollBack
Zergling Blood : starcraft://map/1/35684
Game of Thrones : starcraft://map/1/189756
Tacticraft : starcraft://map/1/223625
So I have multiple heroes in my game, the basic ones can wield guns and such, but I have a couple beast type heroes. I don't want these beast type heroes to get the bonuses from carry items, yet I still want them to be able to transport said items.
make the behavior have a validator that disables them for certain heroes.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
I tried that, which kind of works, but items with a carry weapon will still affect the beasts, giving them gun or blade attacks.
so then I tried adding a requirement to the items, but the items seem to give no fucks about it.
Instead of having the behaviours added using the
Basic: Carry Behaviors +
Use the
Basic: Equip Behaviors +
Then in the Unit's inventory set the Inventory Slot to be Equipable
Then in the Beast units make it so the slots are UnEquipable
Hope this is an easy enough solution if this is not what your looking for maybe i will have further suggestions
Or apply the weapons via the buff added by the weapon.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg