I've got a freely moving missile, fired by an ability, which gets destroyed when it touches cliffs, units, doodads etc.
But on it's way to that cliff its height is rising cause it wants to go up that cliff...
I don't want it to change that height while moving nearer to a cliff where the target point is, since it'd get destroyed by touching the cliff anyway :P
Any way to let it stay on the ground visually? >.< help appreciated :D
I've got a freely moving missile, fired by an ability, which gets destroyed when it touches cliffs, units, doodads etc.
But on it's way to that cliff its height is rising cause it wants to go up that cliff...
I don't want it to change that height while moving nearer to a cliff where the target point is, since it'd get destroyed by touching the cliff anyway :P
Any way to let it stay on the ground visually? >.< help appreciated :D
Make sure your missile mover has "Ignore terrain" enabled for all phases.
@StragusMapster: Go
it already has x.x
edit: I could upload the missile in a map, if that makes it easier for you guys to help me though :P