I've tried Effects->Vital Bonus, Vital Fraction Current, and Vital Fraction Maximum under the (Damage) effect but that gives a percentage which makes some ridiculous OP numbers on units with high health.
I also tried Combat->Leech Life Damage Dealt and it seems to do the same thing.
@Templarfreak: Go If you want the attacker to heal an exact value then you don't need to make it a real leech. Add a Modify Unit effect to heal the attacker by a fixed amount.
@Templarfreak: Go If you want the attacker to heal an exact value then you don't need to make it a real leech. Add a Modify Unit effect to heal the attacker by a fixed amount.
Thanks, man. Your so awesome. =p
Edit: How would I associate this with the unit in order for it to give the life after each attack?
Make the weapon's effect be a Set effect that contains your Damage effect that targets the Target Unit and your Modify Unit that targets the Caster Unit.
Hi guys, now that I see this opened post I've got a question. Is there any way on refering leech on a button or a weapon tooltipn with referencings for example
<d ref="Effect,YourEffect,Amount"/> ? I've tried with <d ref="Effect,YourEffect,LeechFraction.VitalArray [0]"/> more or less I don¡t remember exactly what did I typed.
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I've tried Effects->Vital Bonus, Vital Fraction Current, and Vital Fraction Maximum under the (Damage) effect but that gives a percentage which makes some ridiculous OP numbers on units with high health.
I also tried Combat->Leech Life Damage Dealt and it seems to do the same thing.
Any ideas?
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
Tried "Leech Life Damage Dealt" with "0.x" values in the damage effect? So 0.05 for 5%?
That's the only field that has a name that makes sense to me regarding life leech in the damage effect.
So there's no way to give an exact value?
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
@Templarfreak: Go If you want the attacker to heal an exact value then you don't need to make it a real leech. Add a Modify Unit effect to heal the attacker by a fixed amount.
Thanks, man. Your so awesome. =p
Edit: How would I associate this with the unit in order for it to give the life after each attack?
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
Make the weapon's effect be a Set effect that contains your Damage effect that targets the Target Unit and your Modify Unit that targets the Caster Unit.
Thanks.
It sure does make learning everything easier when I'm walked through it by someone. Thanks for all the help. =p
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
Hi guys, now that I see this opened post I've got a question. Is there any way on refering leech on a button or a weapon tooltipn with referencings for example <d ref="Effect,YourEffect,Amount"/> ? I've tried with <d ref="Effect,YourEffect,LeechFraction.VitalArray [0]"/> more or less I don¡t remember exactly what did I typed.