If you look at the Brood Lord, it uses an external magazine to hold up to two Broodlings. If the Brood Lord rotates, the Broodlings move to stay in the same relative position, but they don't do so instantly. This looks good for the organic Brood Lord, but a lot less good for a mechanical air unit which uses an external magazine to represent modules attached to it. Everything else works fine, but I need to get rid of this "lag". Any advice? I'm probably just missing something really obvious.
If you look at the Brood Lord, it uses an external magazine to hold up to two Broodlings. If the Brood Lord rotates, the Broodlings move to stay in the same relative position, but they don't do so instantly. This looks good for the organic Brood Lord, but a lot less good for a mechanical air unit which uses an external magazine to represent modules attached to it. Everything else works fine, but I need to get rid of this "lag". Any advice? I'm probably just missing something really obvious.
Increase the speed of the units.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
...I cannot believe I didn't think of that. Worked quite well, thanks!