Details on how to create a spell that pulls (Abduct) nearby enemy units to a target unit, preferably as the impact result of a projectile, and being cast-able on friendly units (To only pull hostile units).
Example map is optional, but +rep to the first person who does. Been stuck on this for ages.
Explanation:
Alright folks, here's the deal. I want to make an ability similar to the World of Warcraft ability "Death-Grip" (Which is essentially Abduct), with it's added modifier "Gorefiend's Grasp", which causes the ability to no longer drag the target towards the spell's Caster, but instead drags nearby additional targets to the primary target (Clumping them up for maximum AoE effectiveness).
I attempted to make an ability like this by modifying the Abduct ability to fire a Projectile with an Impact effect applying a Behavior that does a Search effect when it times out; This Search effect was set up to fire from the Caster towards Targets within the r.6 area with a maximum of 9 targets, using the "Yoink Start Switch" effect that the standard abduct ability uses. My approach did not work, for unknown reasons. A plethora of confusing and frustrating results [Everything from an AoE Yoink to an instant removal of searched units from existence] have driven me here.
Much love to anyone who can help me out with this, i'm sure it's just something i'm overlooking but it's been the bane of my existence for the past week or so and i've finally given up on doing this alone. Googling around didn't yield much help, either.
Request:
Details on how to create a spell that pulls (Abduct) nearby enemy units to a target unit, preferably as the impact result of a projectile, and being cast-able on friendly units (To only pull hostile units).
Example map is optional, but +rep to the first person who does. Been stuck on this for ages.
Explanation:
Alright folks, here's the deal. I want to make an ability similar to the World of Warcraft ability "Death-Grip" (Which is essentially Abduct), with it's added modifier "Gorefiend's Grasp", which causes the ability to no longer drag the target towards the spell's Caster, but instead drags nearby additional targets to the primary target (Clumping them up for maximum AoE effectiveness).
I attempted to make an ability like this by modifying the Abduct ability to fire a Projectile with an Impact effect applying a Behavior that does a Search effect when it times out; This Search effect was set up to fire from the Caster towards Targets within the r.6 area with a maximum of 9 targets, using the "Yoink Start Switch" effect that the standard abduct ability uses. My approach did not work, for unknown reasons. A plethora of confusing and frustrating results [Everything from an AoE Yoink to an instant removal of searched units from existence] have driven me here.
Much love to anyone who can help me out with this, i'm sure it's just something i'm overlooking but it's been the bane of my existence for the past week or so and i've finally given up on doing this alone. Googling around didn't yield much help, either.
Just to clarify. You want to be able to target a unit and it causes nearby enemy units to get dragged to it, creating a giant clump?
Ah, partial Necro here, sorry for that; Unavailable recently, checked the thread ASAP.
But yes, that's exactly what i'm looking for; Though preferably with a cap of 6-7 targets being pulled, for balance reasons.
You know the viper yoink has a bug with the tentacle actor not being destroyed with multicasting until the last unit casting it is done.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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