Karax has 2 units ("servitors") that float around him and he uses them to attack. When karax's damage taken is coming from several units at 1 time and/or when the servitors have to keep attacking(not sure which is the actual cause but)... the servitors explode and karax's movement/attack is disabled (buttons dim out/unclickable) and karax explodes/dies right after. I would like to stop this from happening and I want karax to die only when his life reaches 0 and I never want the servitors to explode, except for when karaxs life reaches 0. He seems to reach 0 life and dies as i'd like him too if I cause the damage to come slowly.. as in, from one unit at a time.
I've tried removing behaviors that I can see in the units tab. I've tried taking away actors in the events.. maybe i missed something. Ive done these things for both the servitor and karax.
The Error
I added the dependency Void Story (Campaign). The errors appear when testing "Too many CAbilAttack abilities for "PylonOvercharged"" and "Too many CAbilStop abilities for "PylonOvercharged"".
I've tried in data, with the search bar having "pylon" in it.. skimming through all "pylon" values that appeared in all the tabs I have ever opened, Including validators, effects, models, units, abilities.I found a pylon that had a stop and an attack ability. Went to the abilities "stop" tried to clean it out.. delete some of the options I found inside but it wouldn't let me. I was able to remove the attack abilities altogether... but still no changes when I test. I've also seen this error in another person map when helping them so, maybe if you solve this I can pass the info!
Nope, they are totally independent units. But you question helped. I've tired to find any relation and succeeded. The link field was unit's "revive type". I used to copy-paste the units and forgot about this field.
My revive types are identical to their unit names. And I'm not seeing a unit called "PylonOvercharged" I've looked everywhere that I know of. Is there another place I can look?
Tried swapping out Karax for Fenix.. Turns out he has the same issue?? He dies after receiving damage, like seconds after and doesnt have to be receiving damage to die :(
Please Help.
Karax
Karax has 2 units ("servitors") that float around him and he uses them to attack. When karax's damage taken is coming from several units at 1 time and/or when the servitors have to keep attacking(not sure which is the actual cause but)... the servitors explode and karax's movement/attack is disabled (buttons dim out/unclickable) and karax explodes/dies right after. I would like to stop this from happening and I want karax to die only when his life reaches 0 and I never want the servitors to explode, except for when karaxs life reaches 0. He seems to reach 0 life and dies as i'd like him too if I cause the damage to come slowly.. as in, from one unit at a time.
I've tried removing behaviors that I can see in the units tab. I've tried taking away actors in the events.. maybe i missed something. Ive done these things for both the servitor and karax.
The Error
I added the dependency Void Story (Campaign). The errors appear when testing "Too many CAbilAttack abilities for "PylonOvercharged"" and "Too many CAbilStop abilities for "PylonOvercharged"".
I've tried in data, with the search bar having "pylon" in it.. skimming through all "pylon" values that appeared in all the tabs I have ever opened, Including validators, effects, models, units, abilities.I found a pylon that had a stop and an attack ability. Went to the abilities "stop" tried to clean it out.. delete some of the options I found inside but it wouldn't let me. I was able to remove the attack abilities altogether... but still no changes when I test. I've also seen this error in another person map when helping them so, maybe if you solve this I can pass the info!
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya
@DarcZaFire: Go
http://www.sc2mapster.com/forums/development/data/46156-solved-too-many-cattack-abil-abilities-error/
Perhaps your source error is similar in that certain default fields need to be changed.
or: http://us.battle.net/sc2/en/forum/topic/6470988321
or: http://infobot.rikers.org/%23sc2mapster/20130314.html.gz (Search for cabil)
My revive types are identical to their unit names. And I'm not seeing a unit called "PylonOvercharged" I've looked everywhere that I know of. Is there another place I can look?
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya
Tried swapping out Karax for Fenix.. Turns out he has the same issue?? He dies after receiving damage, like seconds after and doesnt have to be receiving damage to die :( Please Help.
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya