Hello,
does anyone know if there is a way to create a mover for a standard flying unit that causes the unit to fly continuously.
Meaning, when the unit reaches it's target point, it just keeps on going.
I know I can do this with triggers; I already have, actually. I'd just prefer to use movers or some other data trick.
Strafe weapon else a buff that applies a constant force behind it.
Thanks. Trying to create an apply force effect triggered by a persistent buff. It works, sort of. But it pushes the unit south no matter what I choose for the Target: Location. I suppose I'll need an Effect to assign the Target Location. But I'm not sure how to go about setting this up. Ideally, the force would originate 180 degrees directly behind the facing value of the unit.
This is just an idea so dont expect much.
what about this: your persistent effect has an initial that creates another persistent effect that just runs doing nothing but is created at caster location. the period duration (first pers-effect) should allow the unit to move a bit facing in the direction you want it to go. so now you can use the second persistent effect as reference point for your force. maybe you need negative force I dont know.
you apply a buff with a periodic effect, right?!
that periodic effect is a persistent effect with only one period BUT we need the offset so Target location: caster unit periodic offset. I think (0,-1,0) should do it Periodic Effect is the force effect.
the force effect has: Effect: Amount: -1 (maybe positive, you have to test) Effect: Unit: Persistent effect: Caster Target: Location: (None): Target Point
I'm to lazy to test, so maybe something has to be change. in the end "trial and error" is your friend ^^
Hello, does anyone know if there is a way to create a mover for a standard flying unit that causes the unit to fly continuously. Meaning, when the unit reaches it's target point, it just keeps on going. I know I can do this with triggers; I already have, actually. I'd just prefer to use movers or some other data trick.
Thank you.
Strafe weapon else a buff that applies a constant force behind it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Try not giving your unit a Stop ability to see what happen. I had all kinds of weird results when I did that.
Thanks for the suggestion. Tried it, but I'm not seeing any result.
Thanks. Trying to create an apply force effect triggered by a persistent buff. It works, sort of. But it pushes the unit south no matter what I choose for the Target: Location. I suppose I'll need an Effect to assign the Target Location. But I'm not sure how to go about setting this up. Ideally, the force would originate 180 degrees directly behind the facing value of the unit.
@GryphonMane: Go
This is just an idea so dont expect much.
what about this: your persistent effect has an initial that creates another persistent effect that just runs doing nothing but is created at caster location. the period duration (first pers-effect) should allow the unit to move a bit facing in the direction you want it to go. so now you can use the second persistent effect as reference point for your force. maybe you need negative force I dont know.
Have the persist target behind the unit and get the force to use that as a frame of reference for the location to launch from.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Riiight. But how do I tell it to target behind the unit? Thanks again.
you apply a buff with a periodic effect, right?!
that periodic effect is a persistent effect with only one period BUT we need the offset so
Target location: caster unit
periodic offset. I think (0,-1,0) should do it
Periodic Effect is the force effect.
the force effect has:
Effect: Amount: -1 (maybe positive, you have to test)
Effect: Unit: Persistent effect: Caster
Target: Location: (None): Target Point
I'm to lazy to test, so maybe something has to be change. in the end "trial and error" is your friend ^^
Use the periodic offset and get the target and launch to be at the target.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg