Hi I've got a modified version of the Protis (an unit made here) with diferent weapons, armors... The proble is that one weapon attached to his left blade (the model is also the zealot) follows the blade movement (is the A.R.E.S. cannon) (I mean the blade go up the attached weapon go instantly up too so you can't see the blade in any moment) but the other weapon attached (the Loki Weapon attached to the right blade) doesn't follow the blade movement.
I'd like to know if there's any solution.
Weapon animations are linked either to the Unit or the Action actor used. Just alter the actor events to play the correct animation relative to the weapon firing or one of the effects of it.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I do not mean it, what I mean is that i want to attach correctly the weapon to the blade of the modified Zealot so if the Zealot is moving the blade go up but the weapon stay static in its offset point, only follows the rotation of the Zealot, but don't attach to the weapon.
Try attaching a marine model between them so the static marine has the weapon and the marine is on the blade. You then hide the marine using 0 opacity.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hi I've got a modified version of the Protis (an unit made here) with diferent weapons, armors... The proble is that one weapon attached to his left blade (the model is also the zealot) follows the blade movement (is the A.R.E.S. cannon) (I mean the blade go up the attached weapon go instantly up too so you can't see the blade in any moment) but the other weapon attached (the Loki Weapon attached to the right blade) doesn't follow the blade movement. I'd like to know if there's any solution.
http://www.sc2mapster.com/forums/resources/tutorials/318-rules-tutorials-section-not-for-asking-questions/
Moved to Data Forum.
Great to be back and part of the community again!
Weapon animations are linked either to the Unit or the Action actor used. Just alter the actor events to play the correct animation relative to the weapon firing or one of the effects of it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I do not mean it, what I mean is that i want to attach correctly the weapon to the blade of the modified Zealot so if the Zealot is moving the blade go up but the weapon stay static in its offset point, only follows the rotation of the Zealot, but don't attach to the weapon.
Try attaching a marine model between them so the static marine has the weapon and the marine is on the blade. You then hide the marine using 0 opacity.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg