ok i have few behaviors in my game, 3 modif attack and 3 modif defense,
attack is Critical Strike, Hit and Break, first do extra damage, second slows and do periodic damage for 1.8 seconds and third is 1.2 stun with extra damage
defense modificators is Recovery, Dodge and Block, recovery removes 1 negative dot and do 3 heal ticks each 0.66s, dodge avoiding all damage, block reducing amount of damage and increasing armor x2 for 1.2 seconds. after proc, i want make cooldowns on each response like a 0.33 seconds, but im having some problem with all modificators proc at the same time, i dont want it to work like this, i want only 1 proc at time, how i can make it?
You could add a behavior and have the requirement on the next two states that the unit must not have that behavior in order to run. Same with the third state.
You could add a behavior and have the requirement on the next two states that the unit must not have that behavior in order to run. Same with the third state.
I hope this helps you.
can u show me how to create this kind of requirement, i dont really understand.
You could add a behavior and have the requirement on the next two states that the unit must not have that behavior in order to run. Same with the third state.
I hope this helps you.
can u show me how to create this kind of requirement, i dont really understand.
I would, but my starcraft client is updating to the new patch at an enormously slow rate. What I mean by that, is when you make a requirement, you can set the requirement to check the behavior count on a unit. So do that, setting the requirement to say Critical Strike count == 1. Then attach that to the Hit behavior requirement slot. Then make a new requirement for the Break setting the Hit count == 1 and give that to the Stun behavior,etc...
Edit: It finally loaded, but it seems that doesn't actually work as I thought, it will just make it so only 1 behavior will run and the rest will get voided.
I'll upload what I was trying to do though, maybe you can find a solution with it. What I did was I made 6 behaviors and requirements called test1 through 6, and attached them to a zergling.
Each behavior has a requirements entry. You'll need to make a requirement that counts behaviors. You should be able to figure out what it looks like from looking at Artanis's Resurgence ability.
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ok i have few behaviors in my game, 3 modif attack and 3 modif defense, attack is Critical Strike, Hit and Break, first do extra damage, second slows and do periodic damage for 1.8 seconds and third is 1.2 stun with extra damage defense modificators is Recovery, Dodge and Block, recovery removes 1 negative dot and do 3 heal ticks each 0.66s, dodge avoiding all damage, block reducing amount of damage and increasing armor x2 for 1.2 seconds. after proc, i want make cooldowns on each response like a 0.33 seconds, but im having some problem with all modificators proc at the same time, i dont want it to work like this, i want only 1 proc at time, how i can make it?
You could add a behavior and have the requirement on the next two states that the unit must not have that behavior in order to run. Same with the third state.
I hope this helps you.
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can u show me how to create this kind of requirement, i dont really understand.
can u show me how to create this kind of requirement, i dont really understand.
@uroboros1987: Go
I would, but my starcraft client is updating to the new patch at an enormously slow rate. What I mean by that, is when you make a requirement, you can set the requirement to check the behavior count on a unit. So do that, setting the requirement to say Critical Strike count == 1. Then attach that to the Hit behavior requirement slot. Then make a new requirement for the Break setting the Hit count == 1 and give that to the Stun behavior,etc...
Edit: It finally loaded, but it seems that doesn't actually work as I thought, it will just make it so only 1 behavior will run and the rest will get voided.
I'll upload what I was trying to do though, maybe you can find a solution with it. What I did was I made 6 behaviors and requirements called test1 through 6, and attached them to a zergling.
New to the Editor? Need a tutorial? Click Here
Want data assets? Click Here
Each behavior has a requirements entry. You'll need to make a requirement that counts behaviors. You should be able to figure out what it looks like from looking at Artanis's Resurgence ability.