- the Zerg Infestor , when he walks he leaves a green gue behind him , is ther a way to make that thing do a DOT ( damg over time ) ??
it stays on the path he moves ( hence following the maze ) i dont want an Aura
Haven't looked into this myself, however it should be possible to give the Infestor a behavoir which spawns an invisible unit that does damage (or applies DoT) to everyone around it. Spawn this unit on / just behind the infestor every couple of seconds, and have it live for just a few seconds as well.
I think that green goop is simply an animation. If it was me, i would give him a buff that generated creep everywhere he walked (You would have to make it permanent creep, or atleast have a really slow degrade rate) Then i would give all the 'following' characters a buff that dealt periodic damage depending whether they were on the creep or off it (Using validators)
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so basicly what im trying to do is :
- the Zerg Infestor , when he walks he leaves a green gue behind him , is ther a way to make that thing do a DOT ( damg over time ) ?? it stays on the path he moves ( hence following the maze ) i dont want an Aura
@Selfcreation: Go
Haven't looked into this myself, however it should be possible to give the Infestor a behavoir which spawns an invisible unit that does damage (or applies DoT) to everyone around it. Spawn this unit on / just behind the infestor every couple of seconds, and have it live for just a few seconds as well.
I think that green goop is simply an animation. If it was me, i would give him a buff that generated creep everywhere he walked (You would have to make it permanent creep, or atleast have a really slow degrade rate) Then i would give all the 'following' characters a buff that dealt periodic damage depending whether they were on the creep or off it (Using validators)