that's not what i am thinking about :)
i found name of animation sequence - it is "birth", but i don't know how to apply it after ending animation used by "Merging" (Stand work) and before normal "Stand" animation, which is used when the unit is idle just after birth.
i tried to use animation play with combination of timers, but that doesn't work and i think there should be any easier way to do that.
there was only one timer. i named it DarkArchonBirthAnim (or something like that - i don't remember). i used event "timer expired", i think, to react on timer "expiration".
first three are ok, i think. the problem lies in last two, in my opinion. i play animation "Birth" naming it "Birth" (maybe i set something wrong). later, i chceck if the animation ended, and then i swap the model.
Be careful. I'm not sure what order you have things in now because you moved them around so many times, but I think I might know where your problem is stemming from. The Dark Archon model has about half of the animations that the regular one does. It doesn't have merge, birth, and some of the attacks.
The point is, be careful when applying animations to the Dark Archon model, because it doesn't have some of the animations that the Archon does.
There is an actor type called Site (Rocker) this is used to make the protoss relics in the campaign hover up and down
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
that's not what i am thinking about :) i found name of animation sequence - it is "birth", but i don't know how to apply it after ending animation used by "Merging" (Stand work) and before normal "Stand" animation, which is used when the unit is idle just after birth. i tried to use animation play with combination of timers, but that doesn't work and i think there should be any easier way to do that.
Do you name your timers if there is more than one?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
there was only one timer. i named it DarkArchonBirthAnim (or something like that - i don't remember). i used event "timer expired", i think, to react on timer "expiration".
Just was wondering because if you have multiple timers in the same actor you need a term to validate that it is the right one.
Try using the Animation Done event to play it?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
i think it may be that, but i use it in a wrong way...
how should the event sequence look like when using AnimDone?
i created something like that (excepting tinting):
first three are ok, i think. the problem lies in last two, in my opinion. i play animation "Birth" naming it "Birth" (maybe i set something wrong). later, i chceck if the animation ended, and then i swap the model.
Considered altering the flags for the animplay action? Also maybe add a Model Name term befor you anim bracket start action?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@RealYnsanity: Go
Be careful. I'm not sure what order you have things in now because you moved them around so many times, but I think I might know where your problem is stemming from. The Dark Archon model has about half of the animations that the regular one does. It doesn't have merge, birth, and some of the attacks.
The point is, be careful when applying animations to the Dark Archon model, because it doesn't have some of the animations that the Archon does.
Great to be back and part of the community again!