Hi, I'd like you to help me on making an ability. I've got an imported unit from here: Adjutant Ghost, and I want to give her an ability which calls the Hyperion ( a modified one with less damage and untargetable, uncommandable, etc.) and issue it to attack to 3 random points, and then lauch 4 Yamato attack (the special one from Hyperion) in 4 random points (of course another weaker version of it). I'd like that attacks from the modified Hyperion be complete (the full amount of periods). I'd like the Hyperion to drop like the air mercs from the Merc Compound, and then starting the attacks.
How much have you done yet? I suggest you read some tutorials/the wiki on (Ability creation if you're new to the editor), Persistent effects and using them for offsets, Issue Order effects, and general information on the Unit and Actor data type to get the ship itself working properly.
Note that "random" without any constraints isn't a good concept, as these "random points" may be 3 corners of the map or right inside the enemy base. Or you get 4 Yamatos smashed into your own Command Centers.
The Hyperion also has its own orbital drop animation/model as seen when escaping Mar Sara in the campaign.
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Hi, I'd like you to help me on making an ability. I've got an imported unit from here: Adjutant Ghost, and I want to give her an ability which calls the Hyperion ( a modified one with less damage and untargetable, uncommandable, etc.) and issue it to attack to 3 random points, and then lauch 4 Yamato attack (the special one from Hyperion) in 4 random points (of course another weaker version of it). I'd like that attacks from the modified Hyperion be complete (the full amount of periods). I'd like the Hyperion to drop like the air mercs from the Merc Compound, and then starting the attacks.
Thank you very much :)
How much have you done yet? I suggest you read some tutorials/the wiki on (Ability creation if you're new to the editor), Persistent effects and using them for offsets, Issue Order effects, and general information on the Unit and Actor data type to get the ship itself working properly.
Note that "random" without any constraints isn't a good concept, as these "random points" may be 3 corners of the map or right inside the enemy base. Or you get 4 Yamatos smashed into your own Command Centers.
The Hyperion also has its own orbital drop animation/model as seen when escaping Mar Sara in the campaign.