Okay some im gonna try and take a stab at this lol im not sure quite what your asking.
What is the Modify Unit Effect Supposed to accomplish?
Im assuming that your trying to use a Modify Unit Effect to give a boost or something when an item is clicked?
For the Runes i would just make it when clicked use a Set Effect that Applies both an Apply Behavior and Modify Unit Effect.
And how does the same question relate to Tree's Respawning?
Are they killed when depleted?
Im assuming that they never actually die that there death Time is set to -1
If you want your trees to automatically grow back over time i would create a Behavior on the Tree that uses a Damage Response +
So that if the tree takes Fatal Damage it applies a Modify Unit Effect with the Revive Flag Set.
However this create the Tree Instantly back
In my Map i made the Damage Response + Use a Set Effect that revived the tree and added a behavior for 200 Seconds.
Then in the Tree Actor i made it on revive scale down to 0.1 of its size and then set another Event to Scale it up to 1.00 over 200 Seconds
Hopefully this will be of some help to you.
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Is there a way to apply - Apply Behavior using Modify Unit as Effect? Or is there a way to remake Runes the same as WC3?
the same question for Tree Respawn as Resource.
Help Anyone?
Okay some im gonna try and take a stab at this lol im not sure quite what your asking.
What is the Modify Unit Effect Supposed to accomplish?
Im assuming that your trying to use a Modify Unit Effect to give a boost or something when an item is clicked?
For the Runes i would just make it when clicked use a Set Effect that Applies both an Apply Behavior and Modify Unit Effect.
And how does the same question relate to Tree's Respawning?
Are they killed when depleted?
Im assuming that they never actually die that there death Time is set to -1
If you want your trees to automatically grow back over time i would create a Behavior on the Tree that uses a Damage Response +
So that if the tree takes Fatal Damage it applies a Modify Unit Effect with the Revive Flag Set.
However this create the Tree Instantly back
In my Map i made the Damage Response + Use a Set Effect that revived the tree and added a behavior for 200 Seconds.
Then in the Tree Actor i made it on revive scale down to 0.1 of its size and then set another Event to Scale it up to 1.00 over 200 Seconds
Hopefully this will be of some help to you.