Hello!
I want turn lurker spines to ability (need to use it in triggers), but I have problems.
1. Luker attacks only in he's facing direction, ignoring target point. I think it's because spine weapon uses turret.
To prevent this issue I gave lurker ability to move (he will be trigger controlled, so it doesn't matter), but there are next problems:
2. Lurker won't turn to target point, will attack just as before.
3. When I will manually (order move) turn unit when it's attacking (channeling disabled) game rotates spikes around lurker (looks like persistent is anchored to unit and rotates with it).
Hmm I think you should change the Weapon - Arc to 0. The unit doesn't have to turn when it's 360. Also the unit should be able to turn when underground to make it work.
The persistent effect should use the angle from source unit to target point. However, if it cannot pick one of these, it falls back to the facing of the source unit. Maybe executing the effect via trigger makes the effect unable to select one of the points, so it uses the facing fallback.
You could try to play around with the Target: Location Offset Start / End fields of the persistent effect and see, if it has any effect.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hello! I want turn lurker spines to ability (need to use it in triggers), but I have problems.
1. Luker attacks only in he's facing direction, ignoring target point. I think it's because spine weapon uses turret.
To prevent this issue I gave lurker ability to move (he will be trigger controlled, so it doesn't matter), but there are next problems: 2. Lurker won't turn to target point, will attack just as before. 3. When I will manually (order move) turn unit when it's attacking (channeling disabled) game rotates spikes around lurker (looks like persistent is anchored to unit and rotates with it).
Can you help?
Try setting the turret to 'spin'. I think that means it can face in a direction the unit is not facing.
Doing that solved an issue I had with a unit having to face its attackers to shoot down missiles with pdd laser. I think.
Hmm I think you should change the Weapon - Arc to 0. The unit doesn't have to turn when it's 360. Also the unit should be able to turn when underground to make it work.
U missunderstood. I have ability (with effect lurker e [create persistent]) - no turrets, arc is set to 0.
The persistent effect should use the angle from source unit to target point. However, if it cannot pick one of these, it falls back to the facing of the source unit. Maybe executing the effect via trigger makes the effect unable to select one of the points, so it uses the facing fallback.
You could try to play around with the Target: Location Offset Start / End fields of the persistent effect and see, if it has any effect.