You can always make use of some opacity to make other models less intrusive, though ;)
That is true, but I wanted a pretty low key one for this ability, and I still have a few other mow showy actions I want to implement, so for something pretty static as a take damage while in area tower this one suited pretty well. Plus I thought that the green for a area where they would lose life looked pretty good.
I made a new aura called God emination that eminates from the immortal which activates hardened shields on zealots. The effected units have the behavior immortality which unlockes their hardened shields, increases shields, and shield regeneration. Very useful. I think it's much better than my last 2. [email protected] didn't give up just yet. :D
If you are affraid of actors, then welcome to every other data editors world. actors are one of the hardest things to learn :) but other than that you have created 3 very simple but effective auras good job!
I guess there is not much time left for me to post my data or go for the bonuses. Schoolwork and study for 2 exams are just too much. The good new is I will definitely participate in every WDE if I have the editor.
I made the spell channelling, because I think it fits better and I could refine the animations a bit. To turn it into an aura again, just disable the channeling for the buff.
You can always make use of some opacity to make other models less intrusive, though ;)
That is true, but I wanted a pretty low key one for this ability, and I still have a few other mow showy actions I want to implement, so for something pretty static as a take damage while in area tower this one suited pretty well. Plus I thought that the green for a area where they would lose life looked pretty good.
I made a new aura called God emination that eminates from the immortal which activates hardened shields on zealots. The effected units have the behavior immortality which unlockes their hardened shields, increases shields, and shield regeneration. Very useful. I think it's much better than my last 2. [email protected] didn't give up just yet. :D
@Arkless: Go
Thats a nice earth quaking effect, we definetly have some talented data editors around :)
@yukaboy: Go
If you are affraid of actors, then welcome to every other data editors world. actors are one of the hardest things to learn :) but other than that you have created 3 very simple but effective auras good job!
@fosere: Go
I am liking this challenge shield aura look also. I think I will be trying to find a way to use it in my map!
Allright I have added an ultimate challenge for an aura :) lets see who can get this one to amazing!
I guess there is not much time left for me to post my data or go for the bonuses. Schoolwork and study for 2 exams are just too much. The good new is I will definitely participate in every WDE if I have the editor.
@ftbhrygvn: Go
You can always come back to these exercises and try your hand at them and post your results :)
Challenge 3:
I made the spell channelling, because I think it fits better and I could refine the animations a bit. To turn it into an aura again, just disable the channeling for the buff.
@Kueken531: Go
Other than that not being an aura atm :P it looks awesome! we are finally seeing some of the power of the data editor!