Does anyone know how to remove requirements for producing a unit? I want to have it so nukes can be built even when there is no factory. However, even when I set the command to have no requirements, it is overridden by something else.
The second part, does anyone know how to change magazine capacity? (I think this might also need to have a requirement "no nuke in silo" removed). However, nothing I seem to do works, but I was able to have the silo make 3 nukes at a time, which could suffice if necessary.
You have to remove requirement from the ability, not from the unit's command card. Note requirement is also limiting amount of nukes in the silo.
Removing Requirement
Go to abilities, in Ghost Academy - Arm Magazine (Nuke) on Ability tab, in Ability Commands - Arm Magazine, double click or right click and Modify Command Ammo 1. In there, you should remove requirements from the ability. You can also change cooldown/time of making nukes.
Changing Requirement
Go to requirements, either make a new one and link Ammo 1 from train nuke ability to it, or modify Train Nuke (default req for nuke). You could use this expression to limit number of trainable nukes:
Does anyone know how to remove requirements for producing a unit? I want to have it so nukes can be built even when there is no factory. However, even when I set the command to have no requirements, it is overridden by something else.
The second part, does anyone know how to change magazine capacity? (I think this might also need to have a requirement "no nuke in silo" removed). However, nothing I seem to do works, but I was able to have the silo make 3 nukes at a time, which could suffice if necessary.
You have to remove requirement from the ability, not from the unit's command card. Note requirement is also limiting amount of nukes in the silo.
Go to abilities, in Ghost Academy - Arm Magazine (Nuke) on Ability tab, in Ability Commands - Arm Magazine, double click or right click and Modify Command Ammo 1. In there, you should remove requirements from the ability. You can also change cooldown/time of making nukes.
Go to requirements, either make a new one and link Ammo 1 from train nuke ability to it, or modify Train Nuke (default req for nuke). You could use this expression to limit number of trainable nukes:
CountUnit(Nuke,QueuedOrBetterAtUnit) < {tooltip here} 4
Where 4 is the number of nukes that can be held in each silo.
If you want to change the cost of nuke, you have to go to units -> terran -> projectile -> weapon - nuke and change the cost.