I usually just create a brand new actor and set all that has to be set. The fact you are using the original carrier hangar is your first mistake as melee stuff sometimes resists alterations. Sometimes the editor bugs like that. Often have morph abilities stop working, you can fix it in the XML mode or just remake the ability, whatever is quicker for you.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I am not using the original carrier hangar, I created a new ability for it. Contrary to what I thought, I also didn't tick Define Default Values it seems.
Is there any tutorial that explains actors? I get why actors exist and I have more or less of an idea of how they're supposed to work, but I haven't been too successful attaching it to my unit.
I just changed the actor because I googled the error and it seems that it may be associated with actors and not the abilities themselves, but I only ended up with 1 more error adding up to the one already there. I'm still hoping that they're associated with actors and that, like with the carrier, the Arm Magazine is expecting weapons with Create Persistent effects or so (I've been studying the Carrier attack and am gonna attempt to mimic it), because else I'll either attempt to remake the ability completely or just give up: every field is equal to that of the carrier's arm magazine (with exception of the unit of course), there's no reason why this isn't working and the time and effort this is taking is ridiculous and ridiculously fruitless.
Something's wrong with that, it won't let me download.
There is no details to the error message. It only says "Error" when I right-click a unit (and yes, I've tried left-clicking the Attack button and then the enemy).
Yes yes, I figured it out afterwards. What the pheck is with this new way of downloading anyway...
In a preliminary analysis, I see no differences between my ability and DSE's, as I predicted, but I'll look into it further.
What I really didn't want was to have someone else do this for me. It is not the first time I'm having this problem, something that's the exact copy of another working something but doesn't actually work, and I need to somehow get over this and find out why it happens. I'm quite unlucky by nature, but still.
Anyway, I've been checking the units and found differences. The ammo unit has the baneling explosion ability. I gave mine the Broodling Escort or Broodling Strike, I don't know which anymore (could check in the previous page of the thread), because I thought I needed it to get the ammo unit to move forward?
Interesting that you did not modify the weapon at all, you didn't create any new effects, nor did you change any buttons, but it displays the infested terran icon for ammunition purchasing? How?
I'll check the differences between the carrier's interceptor launching weapon and my weapon. I'm nearly certain that they should be equal, but I'll check anyway.
Well that was the easiest suicide damage weapon I could think of. Only difference is when the unit is known as dead. With baneling it is known as dead only on impact while the broodlings are knows as dead on launch of the missile so can affect charges differently. Do not know about the infested terran icons. Some of the train icons are known to be buggy like the scourge train from larvae. All I did was make the simplest likeness of a reaver I could think of at the time. Was hoping you could give some details as to how you want it to be different.
Thats a hardcoded behavior of the Arm Magazine ability: Any launched magazine unit will automatically be ordered to attack the target of the host unit's attack.
I usually just create a brand new actor and set all that has to be set. The fact you are using the original carrier hangar is your first mistake as melee stuff sometimes resists alterations. Sometimes the editor bugs like that. Often have morph abilities stop working, you can fix it in the XML mode or just remake the ability, whatever is quicker for you.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I am not using the original carrier hangar, I created a new ability for it. Contrary to what I thought, I also didn't tick Define Default Values it seems.
Is there any tutorial that explains actors? I get why actors exist and I have more or less of an idea of how they're supposed to work, but I haven't been too successful attaching it to my unit.
Actors are purely visuals and they are linked to the units/effects etc via their events. As for your weapon, does it work now?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Nop, why would it? I haven't changed anything.
I just changed the actor because I googled the error and it seems that it may be associated with actors and not the abilities themselves, but I only ended up with 1 more error adding up to the one already there. I'm still hoping that they're associated with actors and that, like with the carrier, the Arm Magazine is expecting weapons with Create Persistent effects or so (I've been studying the Carrier attack and am gonna attempt to mimic it), because else I'll either attempt to remake the ability completely or just give up: every field is equal to that of the carrier's arm magazine (with exception of the unit of course), there's no reason why this isn't working and the time and effort this is taking is ridiculous and ridiculously fruitless.
Just do not forget the Use Magazine effect of the carrier weapon is also linked to the Arm Magazine ability.
And there are 3 kinds of weapon.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
My weapon refuses to target anything. When I order the attack, it just says "Error". =\
your unit got the Attack ability?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Well duh, of course it does =P
Considering your level of expertise, it was a valid question. Could you maybe give some detail as to the error message?
Edit: Here is something that took me 5 mins to throw together. Does this at least look like what you are after?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Something's wrong with that, it won't let me download.
There is no details to the error message. It only says "Error" when I right-click a unit (and yes, I've tried left-clicking the Attack button and then the enemy).
tried just opening it?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yes =P it's a bunch of text with symbols.
Anyone else have trouble opening this?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
right click -> save
Yes yes, I figured it out afterwards. What the pheck is with this new way of downloading anyway... In a preliminary analysis, I see no differences between my ability and DSE's, as I predicted, but I'll look into it further.
Still is that what you want or do you want extra features? I need specifications as to what you want done differently.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
What I really didn't want was to have someone else do this for me. It is not the first time I'm having this problem, something that's the exact copy of another working something but doesn't actually work, and I need to somehow get over this and find out why it happens. I'm quite unlucky by nature, but still.
Anyway, I've been checking the units and found differences. The ammo unit has the baneling explosion ability. I gave mine the Broodling Escort or Broodling Strike, I don't know which anymore (could check in the previous page of the thread), because I thought I needed it to get the ammo unit to move forward?
Interesting that you did not modify the weapon at all, you didn't create any new effects, nor did you change any buttons, but it displays the infested terran icon for ammunition purchasing? How?
I'll check the differences between the carrier's interceptor launching weapon and my weapon. I'm nearly certain that they should be equal, but I'll check anyway.
Well that was the easiest suicide damage weapon I could think of. Only difference is when the unit is known as dead. With baneling it is known as dead only on impact while the broodlings are knows as dead on launch of the missile so can affect charges differently. Do not know about the infested terran icons. Some of the train icons are known to be buggy like the scourge train from larvae. All I did was make the simplest likeness of a reaver I could think of at the time. Was hoping you could give some details as to how you want it to be different.
On a side note, have you seen my zerg gate yet?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
No, I haven't =P
But then what causes the ammo unit to be ordered to attack the target?
@Wc3SRui: Go
Thats a hardcoded behavior of the Arm Magazine ability: Any launched magazine unit will automatically be ordered to attack the target of the host unit's attack.