... other then going through xml file or going unit by unit, structure by structure to check what was changed? A lot of damage effects etc. have names that do not specify to which unit they belong to and are hard to guess, other things like removed abilities show up only as "ability array x removed" and so on.
I haven't really kept a good changelog for my mod (which I should, but never thought about it), and there is like 72 edited abilities, 170 effects, 41 weapons, 137 units, and a lot of other stuff.
So, is there any other way then going through xml file to find all the changes applied in a mod?
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... other then going through xml file or going unit by unit, structure by structure to check what was changed? A lot of damage effects etc. have names that do not specify to which unit they belong to and are hard to guess, other things like removed abilities show up only as "ability array x removed" and so on. I haven't really kept a good changelog for my mod (which I should, but never thought about it), and there is like 72 edited abilities, 170 effects, 41 weapons, 137 units, and a lot of other stuff.
So, is there any other way then going through xml file to find all the changes applied in a mod?