You can probably use a text actor for this. Check the Immortal Shields actors to see, which events you need for an actor to be shown when a damage response triggers, then just add similar events to a text actor and make it display the dodge text.
Also note that the "dodge" will only block damage. If you, for example, dodge a marauder missile, it will still slow you, even if you avoid the damage.
i need a little more help with that, i cant get it to work, i even tried turning the harden shield ones into my behaviors, for some reason Hardened shield damage handled works, but when i set it to the other behavior damage handled it turns red, i switch it back and wtf it turns blue again.
im still confused cause i dont now HOW to do a text tag thing to make it show up, like i said i tried mimicking the immortal shields but it says its invalid for use.
i have the behavior working (as far as i know, kinda main reason i want text tag up) and its just the text i need.