Is it possible to slow down the nuke drop and be able to select and move the nuke? So when its dropping down, you can select the nuke and move it in any direction before it hits the ground.
couldn't you just make the ghosts effect spawn a controllable nuke w/ a behavior that decreases it height until it reaches 0 then make the expire effect on the behavior the explosion.
True the nuke drop is just a visual played after the one persistent expires. Would require you to totally remake the mechanics of the nuke drop. I suggest using a Create Unit effect that you give a timed life and a suicide damage effect on death to which you could then give a slowed nuke drop animation.
Is it possible to slow down the nuke drop and be able to select and move the nuke? So when its dropping down, you can select the nuke and move it in any direction before it hits the ground.
You may be able to, this seems more like a job for triggers though.
couldn't you just make the ghosts effect spawn a controllable nuke w/ a behavior that decreases it height until it reaches 0 then make the expire effect on the behavior the explosion.
True the nuke drop is just a visual played after the one persistent expires. Would require you to totally remake the mechanics of the nuke drop. I suggest using a Create Unit effect that you give a timed life and a suicide damage effect on death to which you could then give a slowed nuke drop animation.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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