I've made a skillshot that launches a missile in a straight line. The missile looks for nearby targets and detonates if one's found.
The ability looks okay without a launch actor (with the usual ground-dragging). But it's ruined when I create an Action actor for the Launch Missile effect. Data-side, the spell retains its functionality, but the missile actor is way way way slower than the actual missile unit. I'm not sure why; I set the Missile field to the right projectile, and the Launch token to the Launch effect.
What does the basic setup of the ability look like, what effects did you use and how did you chain them together? (*screenshots of the important effects could also help, or even better the whole map to look at it if you are comfortable sharing it)
The setup is like this: the ability uses a Launch Missile effect. The missile unit has a Behavior with a periodic event that searches the area nearby the missile for qualified enemies. If it finds one, the missile suicides & damages nearby enemies.
The Missile actor is pretty basic. It uses the yamato gun missile's model, and the missile unit as its unit token.
The ability has two Action actors, one for launch and another for impact. The impact actor doesn't cause any problems. It's introducing the actor associated with the Launch Missile effect that's making it crazy.
If you want the missile to fly through the target you can use markers so the damage only gets dealt once. Go to the Target - Marker field in your Persistent effect and check Id. After that go to your Damage effect and include a No Markers Validator there.
If you want the missile to get destroyed on impact you can for example use a Set effect which fires your Damage Effect, a Destroy Persistent which destroys the periodic persistent effect of the ability and a Suicide effect to get rid of the missile unit. Use that Set effect at the place where you use your Damage effect right now.