As far as I know, the no fly-zone is doodads-only. So try searching for doodads that have that effect. Not sure on the exact name but it's something along 'blocker'. It should show up.
i dont really get it how these no fly zones work, because aircrafts can still fly over them when i place them. how can i recreate the w3 invisible blockers? are there already in the doodads?
how can i create borders in space? i want different planets on 1 map and that the spacecraft can travel only via stargates from planet to planet.
btw, does anyone know how to use corbos planet package?
@PsychoMC: Go
If you press H while in the terrain editor you can paint "No Path" pathing.
@zeldarules28: Go
yeah, but doesn´t it work with ground units only?
@PsychoMC: Go
There are "no fly" zones too that you can paint.
@zulrang: Go
As far as I know, the no fly-zone is doodads-only. So try searching for doodads that have that effect. Not sure on the exact name but it's something along 'blocker'. It should show up.
Which is pretty lame, by the way. The "colors" for no-fly are inside, but you have to use doodads and you can't paint them like anyone would expect.
Do what I did: recreate old good W3 invisible blockers, and place some around.
@Lonami: Go
i dont really get it how these no fly zones work, because aircrafts can still fly over them when i place them. how can i recreate the w3 invisible blockers? are there already in the doodads?
No fly zones use a footprint that stops movement over it (units collide with it). You need to put them in a line to stop stuff flying around them.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
but i will need a loooooot of them...
You could just make rather long linear footprints like that used by the no fly blocker.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg