I was trying to add 2 behaviors to single togglable ability. And it always turned on/off only the behavior that is added to the behaviors list as the first one (changing order on the list changed the ability functionality to execute only the 1st one on list). Is there some way to fix that? If 1 ability can have only 1 behavior then why there is a way to add more behaviors to the list?
I'm not completely sure, but I remember reading that multiple values in abilities behavior/effects field are for levelable abilities (ability level 1 uses first effect in list, 2nd level uses second item from the list and so on..).
To do what you want you could make it so that 1st behavior applies second behavior through initial effect, and when main behavior is removed it also removes secondary behavior through final effect (or have a validator on second behavior that removes it as soon as first behavior disappears).
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Hello.
I was trying to add 2 behaviors to single togglable ability. And it always turned on/off only the behavior that is added to the behaviors list as the first one (changing order on the list changed the ability functionality to execute only the 1st one on list). Is there some way to fix that? If 1 ability can have only 1 behavior then why there is a way to add more behaviors to the list?
@Azzaaer: Go
I'm not completely sure, but I remember reading that multiple values in abilities behavior/effects field are for levelable abilities (ability level 1 uses first effect in list, 2nd level uses second item from the list and so on..).
To do what you want you could make it so that 1st behavior applies second behavior through initial effect, and when main behavior is removed it also removes secondary behavior through final effect (or have a validator on second behavior that removes it as soon as first behavior disappears).