What i would like to do is have my unit not stop and fire its weapon, When a carrier launches interceptors they Circle around for a second attack they dont sit there. I just cant seem to find how or why the interceptors DONT stop to fire. Help? Already tried to make the weapon set to moving but that dont help the unit stoping when in range. The unit is launched just like an interceptor as well.
transient I think may work? there is another flag "may attack while moving"
you can look at the hellion attack properties to figure it out exactly.
I believe interceptors are also "uncontrollable" and they have a behavior that causes them to "Wander" anchored to the point of the carrier (which allows them to swarm around the carrier. It is their yaw, pitch, turn rate, ect, that makes them look so smooth while doing it too. An instant turning marine for example, might look like an idiot doing it.
What i would like to do is have my unit not stop and fire its weapon, When a carrier launches interceptors they Circle around for a second attack they dont sit there. I just cant seem to find how or why the interceptors DONT stop to fire. Help? Already tried to make the weapon set to moving but that dont help the unit stoping when in range. The unit is launched just like an interceptor as well.
transient I think may work? there is another flag "may attack while moving"
you can look at the hellion attack properties to figure it out exactly.
I believe interceptors are also "uncontrollable" and they have a behavior that causes them to "Wander" anchored to the point of the carrier (which allows them to swarm around the carrier. It is their yaw, pitch, turn rate, ect, that makes them look so smooth while doing it too. An instant turning marine for example, might look like an idiot doing it.
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Make sure the weapon is a Strafe (CWeaponStrafe) type weapon.
Another unit to look at would be the diamondbacks from the campaign.
Field Interceptor Behavior: Response No Response
This might do it~
Testing.
This is the correct answer. Strafe weapons permit movement and overflying the target while firing.
You guys are freaking awesome! That is PERFECT!
Thank you so much! :D