I am creating a hero that I want to have 6 different Attributes, now my problem is. the Unit UI only allows for 4, any more and the game crashes. which is not what I want obviously.
Is there a way to allow more than 4 attributes without the game crashing, am I going to have to try a different approach to this method, if so, how would you recomend I try this?
that is what I just said above yea? but my main problem is how I am going to add those attributes to the hero so that they affect the hero.
Also if I use buffs, how am I going to display buffs in my custom character screen, it will be some hefty coding to add buffs to the screen ontop of an experience bar, tracking kills etc.
Dumb idea, but - you could use Behaviors of type Buff (that are doing nothing, but are stackable). So, when you have 4 strength, there should be 4 behaviors. But I'm not sure about it :D
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I am creating a hero that I want to have 6 different Attributes, now my problem is. the Unit UI only allows for 4, any more and the game crashes. which is not what I want obviously.
Is there a way to allow more than 4 attributes without the game crashing, am I going to have to try a different approach to this method, if so, how would you recomend I try this?
I guess I'm going to have to do this the ugly way by adding buffs to the unit and making a custom dialog to display them?
Make a custom Character screen to display the data.
that is what I just said above yea? but my main problem is how I am going to add those attributes to the hero so that they affect the hero.
Also if I use buffs, how am I going to display buffs in my custom character screen, it will be some hefty coding to add buffs to the screen ontop of an experience bar, tracking kills etc.
Dumb idea, but - you could use Behaviors of type Buff (that are doing nothing, but are stackable). So, when you have 4 strength, there should be 4 behaviors. But I'm not sure about it :D