Explosive mode is the default, and is what is originally spawned.
It can then morph into High Impact Mode using the ability "Thor APMode"
This works fine.
It should then be able to Morph back into Explosive mode using the ability "Thor Normal Mode".
However when this is activated it causes a weird animation (with a construction frame), after which the Thor Explosive Mode is sitting there and can not be selected.
The two abilities appear almost identical, so I'm guessing this is some kind of Actor issue. I'm also guessing it has to do with the "Events" section.
All the AbilMorph entries appear to be there for both variations, so I'm a little lost unfortunately.
The animation while offputting, is optional. Its the not being able to select the Thor afterwards that is the primary issue.
Hi XViper, these are caused by the actor events. The problem is some events start when a morph ability is used, but the exact original and final units are defined in a way that bugs when combined with the fact that Thors can now morph too. What you need to do is to add Terms to define the units correctly.
As one example, the construction frame will appear whenever a morph has the standard Thor as a final unit, which makes it appear when you switch attack modes, in that event you add a term saying the Thor Wreckage must be the original unit (Morph from). You will have to do that manually for these actors until you get everything working just right.
I'll take a closer look into the Actor events.
Unfortunately its not one of those areas I've figured out yet, and I really don't understand how any of it works.
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So I've got
Thor - Explosive Payload Mode & Thor - High Impact Mode.
Explosive mode is the default, and is what is originally spawned. It can then morph into High Impact Mode using the ability "Thor APMode" This works fine.
It should then be able to Morph back into Explosive mode using the ability "Thor Normal Mode". However when this is activated it causes a weird animation (with a construction frame), after which the Thor Explosive Mode is sitting there and can not be selected.
The two abilities appear almost identical, so I'm guessing this is some kind of Actor issue. I'm also guessing it has to do with the "Events" section. All the AbilMorph entries appear to be there for both variations, so I'm a little lost unfortunately.
The animation while offputting, is optional. Its the not being able to select the Thor afterwards that is the primary issue.
Thanks :)
an update on this.
The same problem occurs when the Thor is revived from its 'wreckage' state when using Immortality Protocol.
Latest dev version of the mod can be found here
http://www.sc2mapster.com/maps/starcraft-2-ultimate-mod/files/3-sc2ultimate-v0-4dev/
Hi XViper, these are caused by the actor events. The problem is some events start when a morph ability is used, but the exact original and final units are defined in a way that bugs when combined with the fact that Thors can now morph too. What you need to do is to add Terms to define the units correctly.
As one example, the construction frame will appear whenever a morph has the standard Thor as a final unit, which makes it appear when you switch attack modes, in that event you add a term saying the Thor Wreckage must be the original unit (Morph from). You will have to do that manually for these actors until you get everything working just right.
Thanks Soul.
I'll take a closer look into the Actor events.
Unfortunately its not one of those areas I've figured out yet, and I really don't understand how any of it works.