I'm wondering how to only show a model to a single player, and none of the others. Doing this with a unit would be cool too (no, this is not the same as cloaking, since cloaking displays the unit as a "ripple" to the other players), but not necessary - I just want a visual indication of the next objective for a specific player.
Basically I want something similar to the red indicator put around the Mengsk Holo-displays in Liberation Day (when you first discover them), but only to a one player (and not all the others).
got to be bit specific...
If you want a model that is visible for one player who owns that unit, there is an option in actor (model), that makes your model only visible to 'Self' [Actor-Filter]
If you want a model that is visible for one player but does not own that unit, you need to create a dummy player, make it allied with you. Once again go to [Actor-Filter] but this time change it to 'Ally'.
Hope that helps
I'm wondering how to only show a model to a single player, and none of the others. Doing this with a unit would be cool too (no, this is not the same as cloaking, since cloaking displays the unit as a "ripple" to the other players), but not necessary - I just want a visual indication of the next objective for a specific player.
Basically I want something similar to the red indicator put around the Mengsk Holo-displays in Liberation Day (when you first discover them), but only to a one player (and not all the others).
Any tips would be greatly appreciated!
In that case, just create a dummy unit or persistent effect. Make a model actor for it, Tick 'Self', untick the rest [Actor-Filter] <-name of the field in actor
Making them visible to only the owner is fine. It's also OK if the model isn't associated with a unit.
I've never gotten Actor - Filters to work for Unit Actors. Have you tested Actor - Filters on a Unit Actor and confirmed that they work? I just changed Marine to have Filter - Ally, Self, and spawned one for me and one for an enemy player, but both show up.
Hi,
I'm wondering how to only show a model to a single player, and none of the others. Doing this with a unit would be cool too (no, this is not the same as cloaking, since cloaking displays the unit as a "ripple" to the other players), but not necessary - I just want a visual indication of the next objective for a specific player.
Basically I want something similar to the red indicator put around the Mengsk Holo-displays in Liberation Day (when you first discover them), but only to a one player (and not all the others).
Any tips would be greatly appreciated!
Moved to data.
In that case, just create a dummy unit or persistent effect. Make a model actor for it, Tick 'Self', untick the rest [Actor-Filter] <-name of the field in actor
@zifoon: Go
Making them visible to only the owner is fine. It's also OK if the model isn't associated with a unit.
I've never gotten Actor - Filters to work for Unit Actors. Have you tested Actor - Filters on a Unit Actor and confirmed that they work? I just changed Marine to have Filter - Ally, Self, and spawned one for me and one for an enemy player, but both show up.
Tick all of the following flags for the unit: Buried, Cloaked, Undetectable.
"Buried" will remove the ripple effect from "Cloaked", and it won't actually burrow the unit or anything, it's just a state flag. :)
Just make sure you aren't sharing vision with the players you don't want to see the unit.