Hey Guys...i've a big problem:
This is my third try to create a map, where tower shoot on a fixed point, supposed to kill creeps.
the terrain isn't done yet, started with data editor but my morph abilitys don't work...
The Tower point should be able to morph to marine tower,zergling tower,zealot tower and ultimate tower..
i have added ult-tower and mar-tower (to abilitys and commandcard, i am able to click them and they work) but if i add zergling or zealot in ablitys and test it, the buttons for the ultimate and the marine tower are gone...
its like in the first two tries, i really don't know what i am doing wrong... can you help me?
(new to this, dont know how to upload, sry >.<)
http://www36.zippyshare.com/v/19338250/file.html
Someone who remembers this can correct me if I am wrong or if this was patched in a recent version of the editor, but I believe you have too many units linked to each other.
I distinctly remember a thread about a similar problem, where 1 base unit can morph to several different units, and they all could morph to something else, like a big long chain. After a certain point(I don't remember how many morphs) you just couldn't morph the unit anymore. Too many units linked together.
I am unable to find the thread through searching, but I would imagine someone else must remember??
EDIT: I just did some testing.
Your Morph Units are setup like this
Base Tower(Tower Point)
Ultimate Tower
Marine Tower
Tank Tower
Thor Tower
BC Tower
Zergling
Infestor
Ultralisk
Brood Lord
Zealot
Immortal
Colossus
Carrier
I removed Ultimate tower, no morphs
Removed BC Tower Morph from Thor, no morph
Removed Thor Morph from Tank, no morph
Removed Tank Morph from Marine, I can now morph to Marine, Zealot, or Zergling(and continue upgrading the morph to next tower rank if you go Zealot or Zergling).
So bascially, you can only link 10 units together through morphs.
EDIT 2: To be sure, I removed Carrier and Broodlord aswell, re-added the Tank morph and also re-added the Ultimate Morph and everything works fine.
Conclusive, you can only link 10 units.
EDIT 3: Read below, conclusively you can only link 29 abilities total before it starts to mess up
Units have a limit for abilities and command buttons. Also, any units connected by morph abilities count as the same unit for the limit. The limits are either at around 32 or 64 (Blizzard raised some of the limits with a patch, however, I am not sure, if they raised all of them).
The common solution is to not connect the units via morph abilities, but to replace them via trigger.
I just did some tests after reading about the ability limit(makes more sense than limiting the units themselves), and I've come up with a max of 29 abilities through testing. At 30 abilities total connected, buttons started disappearing.
Guys, youre awesome :) didn't explect those awesome knowledge, helped me a lot
i will try it tomorrow, atm it works with trigger very well too, but ofc data only looks way better
thank you so much!
Hey Guys...i've a big problem: This is my third try to create a map, where tower shoot on a fixed point, supposed to kill creeps. the terrain isn't done yet, started with data editor but my morph abilitys don't work... The Tower point should be able to morph to marine tower,zergling tower,zealot tower and ultimate tower.. i have added ult-tower and mar-tower (to abilitys and commandcard, i am able to click them and they work) but if i add zergling or zealot in ablitys and test it, the buttons for the ultimate and the marine tower are gone... its like in the first two tries, i really don't know what i am doing wrong... can you help me? (new to this, dont know how to upload, sry >.<) http://www36.zippyshare.com/v/19338250/file.html
After posting your message you find a small paperclip symbol next to the button that allows you to edit your post. That us the upload.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Someone who remembers this can correct me if I am wrong or if this was patched in a recent version of the editor, but I believe you have too many units linked to each other.
I distinctly remember a thread about a similar problem, where 1 base unit can morph to several different units, and they all could morph to something else, like a big long chain. After a certain point(I don't remember how many morphs) you just couldn't morph the unit anymore. Too many units linked together.
I am unable to find the thread through searching, but I would imagine someone else must remember??
EDIT: I just did some testing.
Your Morph Units are setup like this
So bascially, you can only link 10 units together through morphs.
EDIT 2: To be sure, I removed Carrier and Broodlord aswell, re-added the Tank morph and also re-added the Ultimate Morph and everything works fine.
Conclusive, you can only link 10 units.EDIT 3: Read below, conclusively you can only link 29 abilities total before it starts to mess up
I remember this :)
Units have a limit for abilities and command buttons. Also, any units connected by morph abilities count as the same unit for the limit. The limits are either at around 32 or 64 (Blizzard raised some of the limits with a patch, however, I am not sure, if they raised all of them).
The common solution is to not connect the units via morph abilities, but to replace them via trigger.
I just did some tests after reading about the ability limit(makes more sense than limiting the units themselves), and I've come up with a max of 29 abilities through testing. At 30 abilities total connected, buttons started disappearing.
Guys, youre awesome :) didn't explect those awesome knowledge, helped me a lot i will try it tomorrow, atm it works with trigger very well too, but ofc data only looks way better thank you so much!