I am having some trouble applying behaviors. I have a structure placed on my map. What i want is for this structure to have six stacked behavior buffs when the game initializes. I would prefer if it could be done through the Data Editor.
Originally, I thought I could give the structure a buff (in unit's data), with an initial effect that applies a buff. It will apply the buff six times. Trouble is this method has not worked, as far as I can tell...
I will greatly appreciate suggestions/pointers. Many thanks in advance!
Thanks for the quick reply. I did see that field... but I haven't figured out how to add the behavior six times. Do you know how I might do that? Thanks again!
I haven't tried that, but I think he means that you add the same behavior six times in the field (like you would when adding multiple different behaviors).
Also you need to make sure that the behavior can have a stack size of 6.
But if it works needs to be tested. Else you could as you said make a behavior with a duration (1 second or something) which applies your behavior after that duration to the unit. In the apply behavior effect you can set the stack size. I would rather use this method.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hi,
I am having some trouble applying behaviors. I have a structure placed on my map. What i want is for this structure to have six stacked behavior buffs when the game initializes. I would prefer if it could be done through the Data Editor.
Originally, I thought I could give the structure a buff (in unit's data), with an initial effect that applies a buff. It will apply the buff six times. Trouble is this method has not worked, as far as I can tell...
I will greatly appreciate suggestions/pointers. Many thanks in advance!
Units have a behavior field. Try adding your behavior 6 times. Make sure your behavior is set to stack.
@A52BcE: Go
Thanks for the quick reply. I did see that field... but I haven't figured out how to add the behavior six times. Do you know how I might do that? Thanks again!
I haven't tried that, but I think he means that you add the same behavior six times in the field (like you would when adding multiple different behaviors).
Also you need to make sure that the behavior can have a stack size of 6.
But if it works needs to be tested. Else you could as you said make a behavior with a duration (1 second or something) which applies your behavior after that duration to the unit. In the apply behavior effect you can set the stack size. I would rather use this method.