Okay, basically what I want to do with this spell is I'm replacing Charge with a slightly different version.
Basically, what I want it to do is: (X = Not working, ✓ = Working)
[X] Still automatically activates when units come in range, regardless of if the Zealot is moving, especially when the Zealot is on Attack-Move.
[X] Charge can be activated without having a target.
[✓] Automatically activate when units comes in range when the Zealot is standing still
[✓] Zealot still gets speed bonus when Charge is activated.
[✓] Zealots can be ordered to move and move without losing the speed bonus until the spell wares off.
I am basing the spell off of Afterburner from the Medivac. Yet for some reason, it still requires a target when I use the Zealot (Apply Behavior) effect. What exactly is different between that and the Emergency Thrusters effect that the Afterburner ability uses?
Also, what validators do I need to make it be able to autocast the spell even if it's attack-moving? I can KINDA get this to work but it glitches out horribly half the time, either not activating, activating far too late, or activating so early that the Zealot loses it's target and just stops moving.
Okay, basically what I want to do with this spell is I'm replacing Charge with a slightly different version.
Basically, what I want it to do is: (X = Not working, ✓ = Working)
[X] Still automatically activates when units come in range, regardless of if the Zealot is moving, especially when the Zealot is on Attack-Move.
[X] Charge can be activated without having a target.
[✓] Automatically activate when units comes in range when the Zealot is standing still
[✓] Zealot still gets speed bonus when Charge is activated.
[✓] Zealots can be ordered to move and move without losing the speed bonus until the spell wares off.
I am basing the spell off of Afterburner from the Medivac. Yet for some reason, it still requires a target when I use the Zealot (Apply Behavior) effect. What exactly is different between that and the Emergency Thrusters effect that the Afterburner ability uses?
Also, what validators do I need to make it be able to autocast the spell even if it's attack-moving? I can KINDA get this to work but it glitches out horribly half the time, either not activating, activating far too late, or activating so early that the Zealot loses it's target and just stops moving.
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