I'm looking for a behavior, that increases the taken damage by for example 10%.
I don't know how to do this.
But that's not it... I want the behavior to be stackble, so that the unit takes like 10/20/30%... more damage.
And final Problem: the "%-more-taken-damage" should only effect a specific Effect(Damage).
For example: only the damage dealed by a "Marines Gun" (what ever it's called - Gaus? nvm..)
I thought about a way, using validatiors and different Effect(Damages)s.
So that the normal Damage works when there's no behavior, than a "110%"-Damage, that effect when there is 1 vehavior and so on...
But that would take ages to be done.
Because there would be endless possibilities
I don't think so BUT: Anyone can help me?!?!
Thanks,
TerrorGurke
EDIT:
Ok! Got all figured out by myself! :)
Gonna post the way how to do it soon (if someone cares, anyway :P)
Hey Guys!
I'm looking for a behavior, that increases the taken damage by for example 10%. I don't know how to do this. But that's not it... I want the behavior to be stackble, so that the unit takes like 10/20/30%... more damage. And final Problem: the "%-more-taken-damage" should only effect a specific Effect(Damage). For example: only the damage dealed by a "Marines Gun" (what ever it's called - Gaus? nvm..)
I thought about a way, using validatiors and different Effect(Damages)s. So that the normal Damage works when there's no behavior, than a "110%"-Damage, that effect when there is 1 vehavior and so on... But that would take ages to be done. Because there would be endless possibilities
I don't think so BUT: Anyone can help me?!?!
Thanks, TerrorGurke
EDIT: Ok! Got all figured out by myself! :)
Gonna post the way how to do it soon (if someone cares, anyway :P)
@TerrorGurke: Go
I care, looking for a way to do this myself atm can you post how you did this?
@Fropper: Go
well, there is a field at bihavior: "Combat - Damage Response +" There u go to "Combat"
That's basicly it!
Greetz
Edit: Nice avatar btw. ;D
AND could you tell me how you change the colour of a Unit. Like you did in Hell TD. So they are Red and Green and Puple... when they spawn. Thanks
I did this via events+
you have to adjust the event that is used to create your unit, e.g. unitbirth, like in my case abilmorph or something else