I would like to know what format a soundtrack has to be in before I can import it into the editor? Also if there is multiple then which would be the lightest?
Now that I have imported the files does anyone know how I move them to the soundtrack section of the data. When I click move files I get a pop up that asks me to type in a new path, but I'm not sure what I'm supposed to enter.
OGG files are way lighter than WAV files (OGG is compressed, WAV is not)... You can also use VLC Media Player to convert an audio/video file to OGG (in the File menu, there is an option to convert files to other audio/video formats). This software is totally free and doesn't need to install tons of codecs, it works perfectly fine for this task and I used it to convert sounds for every single map I made with the SC2 editor. If you need to edit your sounds though, VLC can't do it as it's just a media player/converter. But Audacity is pretty good for that, as Taintedwisp suggested.
About the import itself now, it's quite simple but you need to do it step by step without messing up or it won't work and can cause some nasty errors. Open the Import window in the editor, select Import in the menu, browse for your files, then save your map. Then create sounds for each imported media files in the Data window (sounds tab), then include these sounds in the soundtrack(s) you'll also have to create (soundtracks tab). To use the soundtrack(s) ingame, you have to add an action in a trigger called "play soundtrack".
I would like to know what format a soundtrack has to be in before I can import it into the editor? Also if there is multiple then which would be the lightest?
Thanks :)
@LitePollution9: Go
.OGG
I have an expensive music-mixing program but I think there are free softwares out there that can convert MP3s and whatever to .Ogg files.
:)
@Tooblet: Go
Use Audacity, its free and very easy to use/learn.
Oh thanks that was fast! Yeah I already found a good online converter too!
http://audio.online-convert.com/convert-to-ogg
Oh but I have another question now...
Now that I have imported the files does anyone know how I move them to the soundtrack section of the data. When I click move files I get a pop up that asks me to type in a new path, but I'm not sure what I'm supposed to enter.
I change my sound files to .WAV via iTunes. It works just fine.
I don't think you need to replace your files. You should be able to access them anyway...
OGG files are way lighter than WAV files (OGG is compressed, WAV is not)... You can also use VLC Media Player to convert an audio/video file to OGG (in the File menu, there is an option to convert files to other audio/video formats). This software is totally free and doesn't need to install tons of codecs, it works perfectly fine for this task and I used it to convert sounds for every single map I made with the SC2 editor. If you need to edit your sounds though, VLC can't do it as it's just a media player/converter. But Audacity is pretty good for that, as Taintedwisp suggested.
About the import itself now, it's quite simple but you need to do it step by step without messing up or it won't work and can cause some nasty errors. Open the Import window in the editor, select Import in the menu, browse for your files, then save your map. Then create sounds for each imported media files in the Data window (sounds tab), then include these sounds in the soundtrack(s) you'll also have to create (soundtracks tab). To use the soundtrack(s) ingame, you have to add an action in a trigger called "play soundtrack".