How do I achieve this? I set every unit's target priority to 0 and all "Responses" to "No response"... Buildings don't seem to have a "Response" field, though.
Could you clarify? You want to specify one target for the unit, and it keeps attacking this target, until the target dies or the unit itself dies? For a player-controlled unit or for an uncontrollable one? Also, what does happen for you?
No I meant than when a unit finds a target when A-Moving, like a building, I dont want that same unit to switch target if something comes and attacks it. Wonce a unit accuires a target, it should attack it until it or its target is dead.
I would suggest to execute an attack order on the target unit, once the unit starts attacking, for example by using an Issue Order effect.
And then queue a new A-Move order as "After existing orders"? Hmm... Not rly what I had in mind, I always thought I would do it with Data, but i guess this could work too! ;)
You can use issue order effects in data to issue orders. Not sure, if you can add an order in front of the current order queue, like you can do with triggers, though.
You can use issue order effects in data to issue orders. Not sure, if you can add an order in front of the current order queue, like you can do with triggers, though.
How do I achieve this? I set every unit's target priority to 0 and all "Responses" to "No response"... Buildings don't seem to have a "Response" field, though.
Could you clarify? You want to specify one target for the unit, and it keeps attacking this target, until the target dies or the unit itself dies? For a player-controlled unit or for an uncontrollable one? Also, what does happen for you?
You mean that it can only attack a single unit type or a single unit?
No I meant than when a unit finds a target when A-Moving, like a building, I dont want that same unit to switch target if something comes and attacks it. Wonce a unit accuires a target, it should attack it until it or its target is dead.
I would suggest to execute an attack order on the target unit, once the unit starts attacking, for example by using an Issue Order effect.
And then queue a new A-Move order as "After existing orders"? Hmm... Not rly what I had in mind, I always thought I would do it with Data, but i guess this could work too! ;)
@FIRETRUCKEU: Go
You can use issue order effects in data to issue orders. Not sure, if you can add an order in front of the current order queue, like you can do with triggers, though.
Actually works briliantly! Thanks! <3
@Kueken531: Go
The Preempt flag of Issue Order effects, places the issue order to #1 order in queue, no matter how many orders are queued up.