I'm trying to do this specific thing with footprints. I want to have a unit, lets say a marine. When you press a button activated by triggers or data, it creates a building beneath the marine. The marine can still sit on top of the building until he moves off of it, in which case he cannot pass through it anymore.
Press "b" pylon appears below marine. No enemy unit can walk through the pylon. The marine can walk off it in any direction, but after walking off...the pathing beneath the pylon is blocked and the marine can no longer walk through the pylon.
The desired goal is to have a zergling chasing another zergling (for example), through a narrow corridor, the zergling uses an ability, creates an obstruction beneath him and he can run onward while the obstruction blocks the corridor.
Could be done using an apply force effect to act as a footprint and it only ativates for the caster unit once they have exceeded a certain distance from the building using a range validator.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I'm trying to do this specific thing with footprints. I want to have a unit, lets say a marine. When you press a button activated by triggers or data, it creates a building beneath the marine. The marine can still sit on top of the building until he moves off of it, in which case he cannot pass through it anymore.
Press "b" pylon appears below marine. No enemy unit can walk through the pylon. The marine can walk off it in any direction, but after walking off...the pathing beneath the pylon is blocked and the marine can no longer walk through the pylon.
The desired goal is to have a zergling chasing another zergling (for example), through a narrow corridor, the zergling uses an ability, creates an obstruction beneath him and he can run onward while the obstruction blocks the corridor.
Could be done using an apply force effect to act as a footprint and it only ativates for the caster unit once they have exceeded a certain distance from the building using a range validator.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg