In order to have a Big Game Hunters variation in my extension mod selectable from game lobby, I tried giving mineral fields an additional resource behavior and switch between the 2 versions using requirements. They don't seem to work as intended, the mineral fields always have 15k resources (the value I used for the custom behavior) and the value doesn't change when workers mine them.
Using buff behaviors to disable/enable the resource behaviors that use the same requirements still won't work. It looks like I simply can't preplace two resource behaviors in a unit. Will I be forced to create an instant morph for the units and activate that morph when the game starts?
@FunkyUserName: Go I'd rather keep the original behavior on the resource units, so a "standard" mode is basically leaving them alone. The morph solution seems to work fine with a simple trigger to activate it (gives an upgrade to the neutral player).
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In order to have a Big Game Hunters variation in my extension mod selectable from game lobby, I tried giving mineral fields an additional resource behavior and switch between the 2 versions using requirements. They don't seem to work as intended, the mineral fields always have 15k resources (the value I used for the custom behavior) and the value doesn't change when workers mine them.
Using buff behaviors to disable/enable the resource behaviors that use the same requirements still won't work. It looks like I simply can't preplace two resource behaviors in a unit. Will I be forced to create an instant morph for the units and activate that morph when the game starts?
@SoulFilcher: Go
adding buffs with triggers?
@FunkyUserName: Go It seems that giving 2 resource behaviors to a unit always bug, so I'm trying the morph solution right now.
@SoulFilcher: Go
don't give any behaviour to the unit and add one later with triggers.
@FunkyUserName: Go I'd rather keep the original behavior on the resource units, so a "standard" mode is basically leaving them alone. The morph solution seems to work fine with a simple trigger to activate it (gives an upgrade to the neutral player).