Looking to put a model on a specific spot on a marine rifle, but have been looking and cant seem to find a decent listing on host site operations and what they mean. Gonna just trial and error the 60 or so possibilities, but would like to know if someone knows of a refrence page for these, other than the uberlisk tutorial (its much too specific.) Thanks
I'm not sure that attaching an actor to a bone on the model even works currently; I tried using SOps to attach a shape to points matching bone identifiers without any luck after some trial and error. Then again, I could have been going about it completely wrong.
Yea, hes right. The regular blue marine doesnt show up well on my party gui, so i opted for the raynor icon, as it showed up better than a blue marine on a blue background. other than that, its a simple assignment of art after the detection of your class occurs to place the icon on your party interface.
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Looking to put a model on a specific spot on a marine rifle, but have been looking and cant seem to find a decent listing on host site operations and what they mean. Gonna just trial and error the 60 or so possibilities, but would like to know if someone knows of a refrence page for these, other than the uberlisk tutorial (its much too specific.) Thanks
@coronbale: Go
BTW, when i find it ill post it
well im not relly any good with model's but use a atachment point to put the model you want on your gun
@godakuma: Go
lol, ok
I'm not sure that attaching an actor to a bone on the model even works currently; I tried using SOps to attach a shape to points matching bone identifiers without any luck after some trial and error. Then again, I could have been going about it completely wrong.
There's a possibly related thread, dealing with individual parts of a model... but for different reasons. Might not be of any help at all, but insight is always good: http://forums.sc2mapster.com/development/artist-tavern/8982-request-can-anyone-resize-two-models-for-me/#p19
Heres the skinny
Actor Type - Model Animation Style Continuous
Host Site Operations+ SopAttachWeapon
Local Offset for 2nd visibility test - x-0 y-0 z-1
Then just do a standard show and it will be on the gun. Heres a screenshot of my marine with his flame thrower active
In the upper left corner of the screen is that a model? If so how did you draw a model on the screen?
@Yaos01: Go
Yea, hes right. The regular blue marine doesnt show up well on my party gui, so i opted for the raynor icon, as it showed up better than a blue marine on a blue background. other than that, its a simple assignment of art after the detection of your class occurs to place the icon on your party interface.