Nope, they are totally independent units. But you question helped. I've tired to find any relation and succeeded. The link field was unit's "revive type". I used to copy-paste the units and forgot about this field.
Thank you. This was the cause of my duplicate command center land ability not showing up. I was at this for days and could not figure it out and would never have guessed setting "revive type" unit from command center to the copy of the command center would fix this
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I created a custom attack ability and replaced the default one. And now I recieve errors:
USER: "unit_name" Too many abilities "CAbilAttack"
for each unit that has custom attack ability
I've tried to change actor events to mention the new attack abil, also cahnged attack abil's ID, nothing helped.
Any ideas, what's wrong?
UPD: experimented a bit, and it acts just very strange:
I create a new map, create a new attack abil, give it to a marine, run it and recieve error: USER: "changeling" Too many abilities "CAbilAttack"
"changeling"!
wtf?
No clue about that one. Are there several units with different attack abilities linked via morph?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Nope, they are totally independent units. But you question helped. I've tired to find any relation and succeeded. The link field was unit's "revive type". I used to copy-paste the units and forgot about this field.
Thank you. This was the cause of my duplicate command center land ability not showing up. I was at this for days and could not figure it out and would never have guessed setting "revive type" unit from command center to the copy of the command center would fix this