Hi there! I want to make my unit have a different sound when walking in water.
I've managed to get a standard sound whenever it's moving using Model Events. Now i want it to change to another sound when the unit is walking in water.
I've been messing around back and forth with actors such as "Terrain Squib Harness" "Water Walk Small/Medium/Large". But since I'm still a noob (after all this time) in the data editor, I can't figure it out.
Hi there! I want to make my unit have a different sound when walking in water.
I've managed to get a standard sound whenever it's moving using Model Events. Now i want it to change to another sound when the unit is walking in water.
I've been messing around back and forth with actors such as "Terrain Squib Harness" "Water Walk Small/Medium/Large". But since I'm still a noob (after all this time) in the data editor, I can't figure it out.
Update bump.
To clarify, I want my unit to have different sounds depending on what terrain material he's on.
Hey, I'm only looking at possible options now, but this might help you a bit:
You may need to use a Term for your Event, specifically the 'TerrainPhysicsMaterialAtActor' term sounds like it could be used for your purposes.
EDIT:
The 'TerrainPhysicsMaterialAtActor' term might not be of use to you after all.
However, there's also the 'IsUnderwater' term!
Still can't get it to work. :(
Is it possible to have an actor check what kind of terrain material the unit is standing on and then play a sound for that material?