I use an auto-casting ability as a detector, but the problem is if the unit is moving it does not auto-cast the ability, therefore no detection. How to fix this?
I had the same somewhat of the same situation as you do, however, I made the ability have a cooldown timer at the start, and then checked the Flag - Automatic in the ability's tab.
It seems to work in my case, not sure it would work for you >.>
Alternatively, you could do what I just told you, and give it a 0.5 second cooldown or something if you want it used constantly?
I've been trying to create a behavior but haven't been successful, can you give me some specific instructions on how to create such a behavior? I would really appreciate it.
I want to, but I don't have the skill. Can you give me some specific instructions on how to create a behavior that detects banelings within the range of 4? Thanks
the behavior periodically runs the > search effect > the search effect goes through all targets in its AOE range > the target effect of the search area would use the validator "is baneling"( which you have to create) this will allow it to cast the target effect on this unit..... for testing use some kind of dmg effect to determine it is properly locating banelings... once you get to that point you can start working on the issue order stuff
I use an auto-casting ability as a detector, but the problem is if the unit is moving it does not auto-cast the ability, therefore no detection. How to fix this?
@bignamethefucker: Go
go to the ability and set Flag - Transient. that way the ability can be used while moving.
@DrHu: Go
it did make the ability able to be casted while moving, but the auto-cast still does not happen while moving. Is there something else need to be set?
Autocasts, IIRC, don't work on a regular move order. They only work when the unit is idle, holding position, attack-moving, or patrolling.
In what kinds of situations is it supposed to autocast?
@OneSoga: Go
Well, I use it to detect if certain target is in range, and flee from that target. So it should detect all the time.
Is the target invisible?
@OneSoga: Go
no
Create a behavior to replace your ability?
I had the same somewhat of the same situation as you do, however, I made the ability have a cooldown timer at the start, and then checked the Flag - Automatic in the ability's tab.
It seems to work in my case, not sure it would work for you >.>
Alternatively, you could do what I just told you, and give it a 0.5 second cooldown or something if you want it used constantly?
@deleted_4934777: Go
I can't seem to find Flag - Automatic in the ability's tab. Which type of ability did you use? I'm using Effect - Taget
@TheAlmaity: Go
I've been trying to create a behavior but haven't been successful, can you give me some specific instructions on how to create such a behavior? I would really appreciate it.
@bignamethefucker: Go
Use a "behavior" instead of "auto cast ability".....
@SouLCarveRR: Go
I want to, but I don't have the skill. Can you give me some specific instructions on how to create a behavior that detects banelings within the range of 4? Thanks
@bignamethefucker: Go
say we have a marine
in data give the marine this behavior
the behavior periodically runs the > search effect > the search effect goes through all targets in its AOE range > the target effect of the search area would use the validator "is baneling"( which you have to create) this will allow it to cast the target effect on this unit..... for testing use some kind of dmg effect to determine it is properly locating banelings... once you get to that point you can start working on the issue order stuff
@SouLCarveRR: Go
Great, got it. It's working. Thanks a lot!