Hi, I wanted my Hives to be able to turn into overminds, so I made an abilety that does that, When I hit the morph button everything changes, the name, the stats, everything I wanted changes to the overmind stuff, except the model of the hive, that still looks normal. Is there any way to fix this?
Okay, I figuered it out, the problem was that I didn't change the events on the right ator, I changed them on "lair to hive progress copy" and not "hive"
ok I that the last post war in 2013 but I need some help on this same thing but instead of a hive I need help with the following
I have a Cerebrate Larva (custom unit) that needs to morph into a cerebrate and then a cerebrate to the Overmind how do I do this? I tried using the same idea of a done to hatchery by the larva just turns and I a cerebrate and then the cerebrate turns into a hive can anyone post a picture or few detailing want I need I have not yet found something to help me with this
Check under the Morph type ability set the unit and the durations, destroy the old Unit type actor when morph starts and crate the new one when it finished.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hi, I wanted my Hives to be able to turn into overminds, so I made an abilety that does that, When I hit the morph button everything changes, the name, the stats, everything I wanted changes to the overmind stuff, except the model of the hive, that still looks normal. Is there any way to fix this?
Create a actor as model type for your morphed unit. In the art model section set the new skin
in the event: Events + You can make the model appear on the creation of a behavior.
If you have no clue what I am talking about... I will write a more detail explanation.
@ILikeKillAndYou: Go
Sorry for being such a noob, can you please elaborate?
You should always check the tutorial sections before making a thread
http://www.sc2mapster.com/forums/resources/tutorials/32793-tutorial-morphing-w-models-video/#p1
@Necromoni: Go
I did 3 seperate google searches, i expected them to show whats in this tutorial section is aswel
@Necromoni: Go
also, the video is literally so silent I can't hear anything. LITERALLY!
Get better speakers. In short on morph start/stop destroy old actor create new using events.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I am getting better everything, my PC is on a boat from the US to germany because I just moved and I am using a shitty laptop, but thanks for the help
@DrSuperEvil: Go
Okay, I figuered it out, the problem was that I didn't change the events on the right ator, I changed them on "lair to hive progress copy" and not "hive"
ok I that the last post war in 2013 but I need some help on this same thing but instead of a hive I need help with the following
I have a Cerebrate Larva (custom unit) that needs to morph into a cerebrate and then a cerebrate to the Overmind how do I do this? I tried using the same idea of a done to hatchery by the larva just turns and I a cerebrate and then the cerebrate turns into a hive can anyone post a picture or few detailing want I need I have not yet found something to help me with this
Check under the Morph type ability set the unit and the durations, destroy the old Unit type actor when morph starts and crate the new one when it finished.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg