The Behavior "Slow" from the marauder unit is ineffective vs massive units, so I want to have an upgrade that removes that immunity, but when Im in the upgrade editor the Effects+ only allows me to change the Duration and Requirements.
Is there another way?
BTW, I modified the slow behavior a bit, by changing the Radar Filter inside the Unit tab in the Modification+ of the Behavior tab, so that Massive units are excluded.
Help would be greatly appreciated. :D
EDIT: It seems that the behavior change i did to the radar filter wont make the massive units immune, so I change my question now. Is there a way to make Massive units immune and then be able to modify/revert that with an upgrade?
First, make a validator that accepts targets that are not massive (a unit filter validator)
Then, make a requirement that has the use requirement that your upgrade must be researched
Then, make a validator of type player requirement that points to the requirement you just made.
Finally, make a combine validator that combines the two validators you just made with or.
Add this validator to the effect that apply the slow behavior, and it should work
I could't figure out how to do it your way, but it helped me figure out a way, and now it works, yet I still have to figure out how to make the research remove the immunity.
THX
The Behavior "Slow" from the marauder unit is ineffective vs massive units, so I want to have an upgrade that removes that immunity, but when Im in the upgrade editor the Effects+ only allows me to change the Duration and Requirements.
Is there another way?
BTW, I modified the slow behavior a bit, by changing the Radar Filter inside the Unit tab in the Modification+ of the Behavior tab, so that Massive units are excluded.
Help would be greatly appreciated. :D
EDIT: It seems that the behavior change i did to the radar filter wont make the massive units immune, so I change my question now. Is there a way to make Massive units immune and then be able to modify/revert that with an upgrade?
You could make a validator for this.
First, make a validator that accepts targets that are not massive (a unit filter validator)
Then, make a requirement that has the use requirement that your upgrade must be researched
Then, make a validator of type player requirement that points to the requirement you just made.
Finally, make a combine validator that combines the two validators you just made with or.
Add this validator to the effect that apply the slow behavior, and it should work
I could't figure out how to do it your way, but it helped me figure out a way, and now it works, yet I still have to figure out how to make the research remove the immunity.
THX
This is what I had in mind