Hey. I am trying to understand better how effective Medic Heal is at the moment.
Lets say I want to create a Heal that heals 6 health in 1 seconds with 3 mana. What are the required fields for that? I havent found any "heal speed" field like weapons have yet.
The "Drain Vital Cost Factor" is the amount if vital drained from the healer per point of vital recharged on the target and the "Recharge Vital Rate" is the amount of vital healed each second. The formula for the energy drained per tick is created by multiplying the "Drain Vital Cost Factor" by the "Recharge Vital Rate", which results in 3. This is the short answer, each second, the Medic heals for 9 at the cost of 3 energy. So what you want is to heal 6 (the "Recharge Vital Rate" would be 6), taking 3 energy everytime 6 health is healed. So your "Drain Vital Cost Factor" would be 3/6, which is 0.5. I think it works that way. For knowing this you just have to understand how the tooltip of the button is set.
Hey. I am trying to understand better how effective Medic Heal is at the moment.
Lets say I want to create a Heal that heals 6 health in 1 seconds with 3 mana. What are the required fields for that? I havent found any "heal speed" field like weapons have yet.
The "Drain Vital Cost Factor" is the amount if vital drained from the healer per point of vital recharged on the target and the "Recharge Vital Rate" is the amount of vital healed each second. The formula for the energy drained per tick is created by multiplying the "Drain Vital Cost Factor" by the "Recharge Vital Rate", which results in 3. This is the short answer, each second, the Medic heals for 9 at the cost of 3 energy. So what you want is to heal 6 (the "Recharge Vital Rate" would be 6), taking 3 energy everytime 6 health is healed. So your "Drain Vital Cost Factor" would be 3/6, which is 0.5.
I think it works that way. For knowing this you just have to understand how the tooltip of the button is set.
Thank you. Perfect answer :)