Hello. Recently I've been giving myself mini assignments in the editor to better understand how it works. One thing I'm stuck on right now is doubling the armour an Ultralisk has. What I did was change Chitinous Plating to change life armour by multiplying it by 2 instead of adding 2 or 4. The problem is that, when I research CP, only the armour the ultralisk currently has is multipled by 2; any other armour upgrades researched only give an additional +1.
A second problem is trying to make chitinous plating give +2 armour per armour upgrade. I haven't tried doing this yet, other than multiplying the ultralisk armour by 2 and subtracting one (1 being the base armour of the ultralisk). Is it possible to make it so an upgrade effects the effects of another upgrade?
The Chitinous Plating of the Ultralisk is an upgrade for the Ultralisk only and that increase them armor by 2. What you want to have a look at is at the Zerg Ground Caparace upgrades. That's what increases the armor anytime is upgraded and it may be what you are looking for.
The Chitinous Plating of the Ultralisk is an upgrade for the Ultralisk only and that increase them armor by 2. What you want to have a look at is at the Zerg Ground Caparace upgrades. That's what increases the armor anytime is upgraded and it may be what you are looking for.
I am aware. But I want to make it so that the ultralisks armour is doubled when it gets chitinous plating instead of a flat +2 bonus. Zerg Ground Carapace upgrades will give +1 each as usual.
So ultras armour will be 1,2,3,4 as usual, but with chitinous plating it should be 2,4,6,8
You can't "upgrade another upgrade" and creating cases for every combination wouldn't be a good approach. Cacho's idea of using behaviors is probably the easiest way.
What you will want is to have a behavior on the ultralisk. This behavior will have a validator (Player Requirement one) that checks for the presence of the Chitnous Upgrade. By doing it this way, the behavior does not have to be applied, it will always be on the ultralisk, but it will activate once the upgrade is researched. If need be, I can find existing examples of such setups.
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Hello. Recently I've been giving myself mini assignments in the editor to better understand how it works. One thing I'm stuck on right now is doubling the armour an Ultralisk has. What I did was change Chitinous Plating to change life armour by multiplying it by 2 instead of adding 2 or 4. The problem is that, when I research CP, only the armour the ultralisk currently has is multipled by 2; any other armour upgrades researched only give an additional +1.
A second problem is trying to make chitinous plating give +2 armour per armour upgrade. I haven't tried doing this yet, other than multiplying the ultralisk armour by 2 and subtracting one (1 being the base armour of the ultralisk). Is it possible to make it so an upgrade effects the effects of another upgrade?
The Chitinous Plating of the Ultralisk is an upgrade for the Ultralisk only and that increase them armor by 2. What you want to have a look at is at the Zerg Ground Caparace upgrades. That's what increases the armor anytime is upgraded and it may be what you are looking for.
I am aware. But I want to make it so that the ultralisks armour is doubled when it gets chitinous plating instead of a flat +2 bonus. Zerg Ground Carapace upgrades will give +1 each as usual. So ultras armour will be 1,2,3,4 as usual, but with chitinous plating it should be 2,4,6,8
How about giving it a behavior (with the upgrade as requirement) that doubles the armor?
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You can't "upgrade another upgrade" and creating cases for every combination wouldn't be a good approach. Cacho's idea of using behaviors is probably the easiest way.
If you go into the parameters of the upgrade, find the armor entry, then set "Multiply" and put the number to 2. Surprised nobody has said this yet.
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@Bilxor: Go
He has, however, upgrades only affect the current base armor of the unit. As mentioned, a behavior here is what is needed.
@DilemaH: Go
What you will want is to have a behavior on the ultralisk. This behavior will have a validator (Player Requirement one) that checks for the presence of the Chitnous Upgrade. By doing it this way, the behavior does not have to be applied, it will always be on the ultralisk, but it will activate once the upgrade is researched. If need be, I can find existing examples of such setups.