Hey, I'm trying to make my stalker cloaked by giving it a "buff" behavior which checks the "cloak" box under the "behavior" tab. But it doesn't work. What am I doing wrong? Even the little buff/debuff icon next to the unit wireframe doesn't show up.
If buff doesn't have hidden checked and doesn't show in buff panel on unit.. then it probably fails to apply, or has some strange validators that don't match, thus removing it instantly (but that won't happen unless you purposely made it work like that).
Are you adding buff through units behaviors field?
@DuckyTheDuck: Go
havent touched the validators yet, and all validator fields are empty. hidden is unchecked.
"Are you adding buff through units behaviors field?" - what do you mean? :)
I actually have no effect object types linked to the ability. It's just a behavior ability + a buff behavior. So I'm not using the apply behavior effect.
That's an ability that can be toggled on/off, which is not what I want. I want Stalkers to be perma cloaked once the research is finished.
I did try to change the Behavior given by the ability to the ghost cloak (and added arbitrary energy to the stalker unit so that it could work) and tested it, but it still doesnt work...
Edit: It works when adding the behavior through a trigger. Is the Data Editor simply bugged?
Hey, I'm trying to make my stalker cloaked by giving it a "buff" behavior which checks the "cloak" box under the "behavior" tab. But it doesn't work. What am I doing wrong? Even the little buff/debuff icon next to the unit wireframe doesn't show up.
If buff doesn't have hidden checked and doesn't show in buff panel on unit.. then it probably fails to apply, or has some strange validators that don't match, thus removing it instantly (but that won't happen unless you purposely made it work like that).
Are you adding buff through units behaviors field?
So you made Buff with invisibility flag checked.
You gave that buff to the Stalker.
It should be working, try deleting it and trying again.
@DuckyTheDuck: Go havent touched the validators yet, and all validator fields are empty. hidden is unchecked. "Are you adding buff through units behaviors field?" - what do you mean? :)
@Rileyb80: Go will do! when i have time
How are you applying the buff to the unit? If you are using an Apply Behavior effect make sure it is applying it to the right unit.
Under units there is a field for adding innate behaviours.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
With a "Behavior" ability that gives a "Buff" behavior, so no, not the Apply Behavior effect.
It worked when I added the behavior directly to the unit. I ultimately want this to be researchable thou, so I want it to be an ability...
@Trieva: Go
I actually have no effect object types linked to the ability. It's just a behavior ability + a buff behavior. So I'm not using the apply behavior effect.
@FIRETRUCKEU: Go
Umm.. so, copy ghosts cloak?
:D
@DuckyTheDuck: Go
That's an ability that can be toggled on/off, which is not what I want. I want Stalkers to be perma cloaked once the research is finished.
I did try to change the Behavior given by the ability to the ghost cloak (and added arbitrary energy to the stalker unit so that it could work) and tested it, but it still doesnt work...
Edit: It works when adding the behavior through a trigger. Is the Data Editor simply bugged?
Finally got it to work by adding the behavior directly to the Stalker unit, then giving the behavior itself a requirement
@FIRETRUCKEU: Go
So in short what was said in post #2.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg